CubicsRube
Hero
I'm of the mood of reversing the death spiral if anything. Give monsters more desparate powerful attacks and give PCs cool class features that activate when bloodied.
Makes players want to ride the dangerous bottom half of their HP.
However you go, a visible change to behaviour both for monsters and PCs in my opinion is a good visual indicator or being bloodied without saying it (if you have an aversion to it). Maybe the orc can now reckless attack every round? Goblins break away and run, and that minotaur suddenly pounces? I don't know. Haven't thought much about it.
Makes players want to ride the dangerous bottom half of their HP.
However you go, a visible change to behaviour both for monsters and PCs in my opinion is a good visual indicator or being bloodied without saying it (if you have an aversion to it). Maybe the orc can now reckless attack every round? Goblins break away and run, and that minotaur suddenly pounces? I don't know. Haven't thought much about it.