LokiDR said:
I want to know why it works. If non magical effects can not be explained, what the hell happens to the role playing experience? As the DM, why don't I just say a cow falls from space? By your reasoning, nothing in the rules stops me, so why not?
A couple of people have mentioned possible explanations for performing feints at range in previous posts, they just haven't been terribly explicit (until LostSoul's recent reply). I get the impression that some people find it very easy to justify, while others find the concept difficult to rationalize.
In my mind there are easily as many ways to rationalize a feint in ranged combat as in melee. It is simply a matter of applying some creative flavour text to the 'DM-can-I-make-a-bluff-check?' query, just as in melee combat.
I respect the fact that you want to know how it could work, but the truth of the matter is that it simply does work as the game rules stand. If your player wasn't creative enough to come up with flavour text for his ninth melee feint of the evening, are you going to prohibit him from making the Bluff check?
As I see it, the defender is constantly paying attention to all attackers (they can see) in melee and ranged combat, which is why they get to 'react' to attacks and apply their DEX bonus to AC. If the defender misjudges the attackers action, or is unaware of their attention, then they cannot react to the attack and apply their DEX bonus to AC, regardless as to whether the attacker is attacking in melee or ranged combat.
Thus, an attacker at range can perform a feint in any number of ways: they could quick draw a ranged weapon when it looked like they were charging into melee combat, they could aim at a different opponent and change targets at the last moment, they could fire an arrow/bolt into a nearby tree branch that falls and distracts their foe, etc., etc..
The possibilities are only limited by your imagination... or a DM that turfs the rule because your justifications don't live up to his expectation.
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