Zardnaar
Legend
A stick is an improvised weapon.
If that.
This a proper war club is different bro a stick.
The Maori ones here are kinda nasty.
A stick is an improvised weapon.
If that.
What’s wrong with the cantrips being what they were intended to be - giving a little extra magic damage to an attack. If they wanted to give a sorcerer (or sorc multiclass) two extra attacks with a twinned quickened cantrip, I’m sure they would have found a more straightforward way of doing it.So, Tasha's Cauldron of Everything is being released a week from now, and I know there is quite a bit of hype for the book so far. I personally am excited for some of the content (Class Feature Variants, Customizing Your Origin, Armorer Artificer, Beast Barbarian, Rune Carver Fighter, Phantom Rogue), but I am not excited for the changes to the Booming Blade and Green-Flame Blade cantrips. They have now been changed to have a range of self (5 feet), making it illegible for Twinned Spell, Distant Spell, War Caster, Spell Sniper, and other combinations. It also no longer works with reach weapons, and is even more limited than it was before.
What do you guys think? Do you dislike the change as much as I do, or do you have different opinions on it? Please discuss below.
Honestly, I think this is going against the grain of the whole book - it's not intended to be read this technically.It seems to me that if they intended specifically to allow for grappling/shoving, (and by implication any future uses for variant attacks within the Attack option), they would have just had haste say:
"That action can only be used to take the Attack (one attack only),"
Instead they had it say:
"That action can be used only to take the Attack (one weapon attack only),"
If they had only wanted to rule out Extra Attack specifically, they could have said something like:
"If you have access to the Extra Attack feature, you can not apply it to this Attack action)."
Since the specificity of a weapon attack as a subset of general attacks was well established in the source text, it seems most reasonable to assume that grappling/shoving is disallowed by the intent (as it clearly is by the letter).
That's incorrect. Even if it is a magic weapon that has a variety of monetary values, it still counts as the base weapon, and thus has the same base price as that weapon.In the "treasure" section of the PHB it's stated that magic items have value "far beyond simple gold".
While it may be reasonable to interpret "far beyond" as being more than "at least" 1sp, there's no explicit monetary value given, so it's not strictly possible to evaluate if a particular magic item is worth more or less than 1sp.
What's wrong is that now, for no good reason, you can't use this with reach weapons against targets within the reach of the weapon. This is directly contradictory to the SCAG, where it specifically mentions a type of Bladesingers who use whips.What’s wrong with the cantrips being what they were intended to be - giving a little extra magic damage to an attack. If they wanted to give a sorcerer (or sorc multiclass) two extra attacks with a twinned quickened cantrip, I’m sure they would have found a more straightforward way of doing it.
Anything reduces the power of sorcadins is fine by me.
Honestly, I think this is going against the grain of the whole book - it's not intended to be read this technically.
Of course, part of the rule for improvised weapons is that if they are similar to a weapon, you can treat them as one. So, a stick could be treated as a(n improvised) club, which is worth 1sp.A stick is an improvised weapon.
If that.
Of course, part of the rule for improvised weapons is that if they are similar to a weapon, you can treat them as one. So, a stick could be treated as a(n improvised) club, which is worth 1sp.
Sure they could, but who caresWhat's wrong is that now, for no good reason, you can't use this with reach weapons against targets within the reach of the weapon. This is directly contradictory to the SCAG, where it specifically mentions a type of Bladesingers who use whips.
I don't think it's OP to have a sorcerer expend some of their extremely limited resource to attack one more time in a turn. Even if WotC thinks this is OP, they could have just said at the end of the cantrip "This spell cannot be Twinned," and be done with it.