Arial Black
Adventurer
Let me try this a second way. The rules say a thing works unless there's an exception. So, going into combining the same spell, we first must assume that both spells work as written, and then look for any exceptions. There is an exception in this case, and that is for two spells working on the same target, only the most potent effect is applied to the target. That's the exception, nothing else changes. So, when I review the spell effect, all of those things continue to work as written on the target with the only exception that the only effect applied is the most potent.
Yep, we agree on all this.
Nothing there states that you pause the effect of a spell and only continue counting it's duration while a second spell of the same name is in effect. That exception is very different from only applying the most potent effect.
I'm not saying that the second spell is 'paused' (in the sense that the 'clock' of its duration temporarily halts). The duration of each spell continues to tick as normal, even if it is not having an effect.
So, for booming blade (or any spell), both castings are checking the same triggers and resolving and ending as per their effects, but the target only ever has the most potent effect from both applied to them.
No, because the triggers themselves are part of the 'spell effect'.
Just like multiple castings of bless only permit one bonus d4, multiple trigger-type spells only allow one trigger. The trigger for the second spell can no more apply than its damage.
Here's a sequence of events:-
* On initiative 15, the BBEG is hit by booming blade from a 1st level PC. The duration of the spell starts to tick down (1 round) and the duration will end on initiative 15 of the next round, if it hasn't ended early. The 'spell effect' happens. The 'spell effect' is that the BBEG is sheathed in a sonic bubble. The sonic bubble has various properties: 1.) if the BBEG voluntarily moves out of it, it triggers; 2.) if it triggers, it does damage; 3.) if it triggers, the 'spell effect' (the sonic sheath) ends
* On initiative 10, the BBEG is hit by another booming blade from a different 1st level PC. The duration of the spell starts to tick down (1 round) and the duration will end on initiative 10 of the next round, if it hasn't ended early. However, the 'spell effect' cannot combine, by RAW, with the already in-place 'spell effect'. Since that 'spell effect' is the sonic sheath with various properties (including the trigger), then the second sonic sheath cannot exist, because if it did it would do exactly the same as the first and we know they cannot combine. We also know that there cannot be two sonic sheaths in the same way that there cannot be two bonus d4s from two bless spells. Since the trigger is a property of the sonic sheath, and since there is no second sheath, then there is no second trigger!
* On initiative 5, the BBEG (foolishly?) moves out of its square triggering the damage from the only sheath that surrounds it! This also ends that spell effect early. At that point, there are no longer two overlapping spells, and so the second spell does what it says it does and surrounds the BBEG with a sonic sheath with the trigger/damage/ends early properties. If the BBEG doesn't move out of that second square then he is safe, and the spell duration will end on initiative 10 in the next round. If he moves out of that second square then it triggers, damages, and ends early.