Brainstorming Daze

Neither I nor the rest of my D&D group (I surveyed them) would pay 1 surge worth of HP for a base 45% chance to fail the save and do nothing. We WOULD pay that amount to remove the stun permanently. My group agreed that simple is best. Dazed + weakened or dazed + blinded were their favorites.
 

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Neither I nor the rest of my D&D group (I surveyed them) would pay 1 surge worth of HP for a base 45% chance to fail the save and do nothing. We WOULD pay that amount to remove the stun permanently.

So, clearly the right amount is somewhere in between. :)
 

Perhaps something like this:

At the start of a turn, a creature can spend HP to gain an immediate save against one condition, or an action point to automatically end it. The amount of HP spent is:

1x level HP to get the basic save
2x level HP to get a save with a +2 bonus
3x level HP to get a save with a +5 bonus
4x level HP to automatically end the condition

This would usually only be used for stun or dominate, though I could see someone use it for daze if they feel the extra actions are important (or immobilize if they really have to move!).
 

Perhaps something like this:
1x level HP to get the basic save
...
I was thinking of using the level as well, instead of the healing surge value, but it is too cheap at the lower levels. So even if it adds some more calculations, I would suggest to change it to somewhere around level + 5.
 

I was thinking of using the level as well, instead of the healing surge value, but it is too cheap at the lower levels. So even if it adds some more calculations, I would suggest to change it to somewhere around level + 5.

That should, at the low end [i.e. low con controller] work out to approximately surge value, but for most other classes, it will be a bit less than surge value [since they get 5 or more hp per level], good Con and toughness, etc being helpful as well. This does mean that it's cheapest for defenders to use, relatively speaking, and most costly for controllers ...
 

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