There's a game-breaking hack which becomes possible at level 10 (Myrmidon). I'll tell you details when you get to Myrmidon...
OK, so the DMG is finally out and we've all had some time to read it -- now, how can we BREAK THE GAME?!?
So -- what sorts of things should real powergamers be trying to wheedle out of their DMs? What's the best way to twist a DM's arm to get them to rule the way you want them to? With a small group of players, there's always the old standby of the (unspoken, of course) threat to up and leave the table. What else?
OTOH, the best thing the DM can do at the first attempt at rules-lawyering at the gaming table, is to open the book at the page about Hiding and ask the rules-lawyer to explain it thoroughly. While the rest of the group doesn't stop playing the game.
OK, so the DMG is finally out and we've all had some time to read it -- now, how can we BREAK THE GAME?!?
I want to know what "hacks" I can use to make my DM cry!
Overall, the move from 3rd-4th to 5th Edition has been a move away from loads of exploitable rules to a system where "what the DM says, goes" -- which means that instead of DMs having to deal with rules lawyering min/maxers who constantly wreck their games with little exploits, they'll be having to deal with wheedling min/maxers who constantly wreck their games with incessant pleas for them to rule certain ways on certain things.
So -- what sorts of things should real powergamers be trying to wheedle out of their DMs? What's the best way to twist a DM's arm to get them to rule the way you want them to? With a small group of players, there's always the old standby of the (unspoken, of course) threat to up and leave the table. What else?
I can't WAIT to start pressuring my DM into stuff!
So, basically, what you're telling us is that you have absolutely no idea what this game is about, and that you never got past your 13th birthday, emotionally...
Nice