G
Guest 85555
Guest
I think it becomes splitting of hairs. For one second you have manipulated your enemy into moving a few feet closer to you. There's a vs WILL attack, and then one time he moves a bit if he fails. Especially given the degree to which turns in a combat round are an abstraction I never personally experienced it as controlling the other guy. The analogy would be to any of many leader powers that allow you to slide your allies around. I think we can all agree that A) the leader doesn't have total control of the other PC, and B) that this doesn't represent literally puppeting the other character around. It could represent giving advice to the other PC and changing their actions (via a slight retcon presumably) or inspiring them to extra action, etc.
This is why those leader powers trouble me as well. I appreciate none of this has the same impact on you, but for me these very much break my immersion. I definitely experience this as having control of another character. That is how these things work: certain parts of a game bother some people and not others.