What you see as "defense" I see as talking about D&D with people on a D&D message board. I'm discussing D&D, not valiantly standing between 4e and all attackers. I have a right to disagree with peoples' opinions about 4e just as much as you or anyone else has a right to disagree with me about 3e.
Right, and I absolutely get it, and held similar opinions back in (especially) my 2e days; you should see some of the nonsense campaign settings I assembled back in those days with stuff like Wizards who were immune to weapons. (Not making this up.) I just disagree with it now - for me the "game" part of an RPG is half the reason we're all sitting around the table every Wednesday exploring the catacombs beneath the Blue Shrine. The narrative and story are the other half, and both are (IMO) equal; I want the gameplay to be fun in and of itself in addition to the adventure part. It's one of the reasons I like Savage Worlds so much.
I just don't think it's particularly good game design to have this kind of power disparity, and I don't like what it does to the game from my own history with 3.x in particular. (Remember, like quite a lot of other current 4e players, I ran 3.x for its entire 8-year run before the game was retired, taking more regular breaks as my problems with the edition wore on. I have many fewer problems with it in 1e and RC, because of other balancing factors, and I generally think both are much better-designed at their cores, though every edition has issues.)
I understand and know that other people disagree, but just like you (and others with similar views) have no problems engaging me on the issue, I'll engage as well.
-O
This really gets to the heart of it for me. I dont want D&D to be a game.Anytime when we're all sitting there and something reminds me that this is a game, rather then being in the story its a problem.
For me the story trumps all, the immersion trumps all. I play warhammer battles, i like tactical games. But I have a great one for that. Its really great and I dont need to replace it for that.
When I sit down to play a Table top RPG my absolute, total goal is to go away from the real world, go away from playing a game, and tell a story for a few hours.
Every single thing that comes up in play that pulls me away from "we're in this story" and to "we're all playing this game" is a huge negative for me. Thats probably why i like the storyteller system and the FFG warhammer system better for TTRPG's but 3e and 2e have fewer immersion breaking points.
Too much makes it a game, rather then a story in actual play. And its getting really annoying hearing people saying I just dont understand it and thats why I dont like it. I Do understand it, I just dont like that kind of game.
And it would honestly make my damn day for just one 4e warrior to acknowledge that thats okay. Its not that uber game, its not perfect, and my not liking it is not a function of my deficiency as a gamer.