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Guest 85555
Guest
All tabletop RPG rules are, of necessity, a simplification. If you take away my ability to strongly influence an opponent, you take away my ability to play effective chess. I accept the idea that I (or you - I don't care) should have to roll for CAGI - but unless you want to zoom in to a level of detail where I roll at least every second I do not accept the idea that I can not strongly guide your actions. This objection comes under the heading of "Combat rounds are every six seconds. Do you only make one sword stroke in that time or are we abstracting to get to the outcome?" If we're in stop-motion, only acting once every six seconds, I find the whole thing ridiculous. If I'm not allowed to try to bring you where I want as part of a block of time then you've effectively nullified my ability to influence the world around me. If you want to go into enough detail, we're going to, as I say, need rolls every second.
Well, we have already had this debate and people simply disagree on whether CAGI reflects guiding someone's actions in combat well without causing a break in immersion. Again, if you have no trouble with, that is fine, but certainly do, and i find arguments about chess, combat rounds, etc are not doing much to alleviate the issue for me.