Ahnehnois
First Post
In D&D, no, I don't think the players are ever going to enjoy the same privilege, simply because D&D posits the role of an omnipotent DM. It can still be considered cooperative, because the players generally have a high degree of control over their own characters, but more importantly because they are there and can influence the DM. The term cooperative does not necessarily imply that all parties are equally involved.An additional complexity here is the move from "the DM's story" - which is the phrase you used that [MENTION=27160]Balesir[/MENTION] and I picked up on - to "cooperative improvisational storytelling". If the GM is allowed to suspend the action resolution mechanics to narrate something that suits the story, do the players enjoy the same privilege? One feature of what one might genuinely call "story games" is that they do allocate this power among the participants, rather than confine it just to one participant. Conversely, a game like Call of Cthulhu in which one participant enjoys a type of narrative power that others lack (eg the GM can set the terms of the sanity that PCs suffer, and hence exercise a high degree of control over what the PCs do - there is only limited player agency in CoC) is in my view properly characterised not as cooperative storytelling, but rather as an RPG with a high degree of GM force.
And indeed, there are certainly other ways of dividing power. I do think that one DM is the best approach in general, while shared narrative control is an interesting but smaller niche, because the responsibility associated with that power is not something that most rpg participants want to or can handle well, and because dividing the power to make decisions inherently leads to more debate and more competing influences that make those decisions take longer.