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Candlekeep Mysteries (OOC Chat)

FitzTheRuke

Legend
A few random thoughts:

1) Sorry that took so long to roll the round. Been busy. Also, extremely melt-your-face hot.
2) That Twilight Aura really IS crazy OP. How did they miss that in playtesting? It's a Channel Divinity that makes pre-errata Healing Spirit look like a wimp. (Personally I think they over-nerfed that one with the errata).
3) I appreciate that these characters tried some diplomacy. Don't give up on that in future encounters just because these gnolls are horrible demon-worshipers. #NotAllMonstersAreMonstersButSomeAre
4) I'm going to try to get to the adventure site without TOO too much delay, but at the same time, Idon't want to totally handwave the Journey. With that in mind, when we're back on the road, I'm going to give you two different directions to chose from, with two different but hopefully not-too-long travel stories.
 

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Leatherhead

Possibly a Idiot.
2) That Twilight Aura really IS crazy OP. How did they miss that in playtesting?
Would you believe that Twilight Sanctuary was actually weaker in the UA?

Aside from that, I have a question:
AC14 HP 31/31 THP 7/7 HD 4/4 PP13 SS 1/2
SS means spell slots? If so, I would like to point out that Merge with Stone is a daily power not tied to spell slots.

Anyway, I'm having fun with all the diversions.
 

FitzTheRuke

Legend
Would you believe that Twilight Sanctuary was actually weaker in the UA?

Aside from that, I have a question:

SS means spell slots? If so, I would like to point out that Merge with Stone is a daily power not tied to spell slots.

Anyway, I'm having fun with all the diversions.

I assumed that Pass Without Trace took a spellslot. To be fair, I'm terrible at keeping track of slot use. I only do it because early on in PBP I had a few players that seemed to have unlimited slots (in that they didn't seem to keep track at all). If you keep track yourself, I will trust that yours is more accurate than mine! (Or in other words, feel free to correct me. I'll try to keep my notes the same as yours.)
 








Steve Gorak

Adventurer
What the...!? I went to resolve Ruz and Kaliban's turns... and my post where I resolved Argenti, Ethian, Hawthorne, Shedrick, Broun, and three of the gnolls (probably took me an hour) appears to be gone like it never happened.

Well, that's depressing!
My sympathies @FitzTheRuke!

Years ago (wow, I could even say decades ago! I’m old and I’ve been here for ages! ;-) ) Enworld was much less stable, I would write my posts in notes and copy paste. This also used to be symptomatic of an imminent crash, I hope we don’t live through one of those again!
Cheers,

Sg
 

FitzTheRuke

Legend
...My first post was better. Ah well.

Looks like I've managed to do a whole 3 points of actual HP damage to the party in the whole fight! (I expect those last two gnolls won't last long). Goes to show how immensely powerful that Twilight is.

I'm fine with it, I don't like killing PCs anyway, but it hope it doesn't make fights seem anticlimactic (or make me get the urge to clock them up a notch!)

I like the party quite a bit so far. They have interesting personalities and abilities. For a bunch of intellectuals they did very well against some pretty fierce opponents!
 




FitzTheRuke

Legend
Hey guys,

Are all the gnolls dead?
Cheers,

sg
Right this second G2 and G4 are alive, but on their last legs. They probably won't surrender (it's not their way). Argenti and Hawthorne have gone, and Kaliban has used a reaction, but still has a turn. So Kaliban, Ethian, and Ruznami can still take 'em out (or do whatever else you'd like to try).

I'll start resolving turns as soon as I get a chance. (Today or tomorrow)
 

KahlessNestor

Adventurer
What the...!? I went to resolve Ruz and Kaliban's turns... and my post where I resolved Argenti, Ethian, Hawthorne, Shedrick, Broun, and three of the gnolls (probably took me an hour) appears to be gone like it never happened.

Well, that's depressing!
Sorry to hear that :( Yeah, I always write my posts in GDocs. I don't usually keep them beyond the next post (write over it), but at least it means I still have it if for some reason it doesn't go through.
 



FitzTheRuke

Legend
Option 1: Camp Here (Everyone make one skill check of your choice relating to bedding down for the night. If you have no other ideas, just give me a constitution check (a save will work, if you are proficient) and we'll call it "enduring the discomfort". Otherwise you're clever, I'll take anything that you come up with.

Option 2: Carry On (Everyone give me a skill check of your choice relating to getting the coach on the road. I don't know how much you'd like to get your hands dirty, but someone needs to hold a light at least. Shedrick can do the actual repair work, or he can assist a PC doing it.

We're going to have to collectively decide on which of those options (by which I mean we can't have some players doing one and some doing the other). If you like, you can OOC post checks for either scenario and leave off with your IC descriptive post until you find out which option the majority goes for. (But throw your vote for which one you prefer in while you are at it.)

Does that make sense? Any questions?
 

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