Cave of the Spiders OOC


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Frukathka said:
This space held for character. Will have character posted by 2am Friday AZ time.
Sorry, Frukathka, I'm afraid we're full. If you want to go ahead an post a character as an alternate, that would be great.

I'll change the thread title.
 


JimAde said:
D20Dazza: Yes, I thnk Monday is a fine deadline, though it looks like you don't need it. I'll review your character and let you know if I see anything wonky.

Thanks for joining everybody! Once I review D20Dazza's character I'll start a RG thread.
WooHoo - I still need to do magic items and general equipment which I probably won't get an opportunity to do until Sunday - it's getting close to bed time ;)
 

I came up with a ranger, but I think based on the above post, this will not fly. To avoid metagaming I have giant as a 2nd fav. If I can be a ranger, can my 2nd fav enemy be spiders?

If I need to I can re-create this guy into a dwarven Mage.

Code:
[COLOR=Silver]NAME: Donnybrook Narion 
Male Dwarf  Fighter 1/Ranger 8

Hair: Yellow
Eyes: Grey
Height: 4'4''
Weight: 174 lbs
Age: 130
Alignment: Chaotic Good
Size: Medium
Type: Humanoid
Speed: 20 ft.

Str: 14 (+2)
Dex: 18 (+4)(15 base+1 level +2 enhancement)
Con: 14 (+2) [12 base, +2 racial]
Int: 10 (+0) 
Wis: 16 (+3) [15 base, + 1level]
Cha: 6 (-2) [8 base, - 2racial]

HP: 76 (Ranger 8d8 + FTR 1d10 + 18con)

AC: 21 (10base + 4Dex + 4armour + 3magic)

Saves: 
Fortitude: 11 (8base + 2con + 1magic)
Reflex: 12 (6base + 5dex + 1magic)
Will: 6 (2base + 3wis +1magic)

Init: +4 (4dex)
Base attack bonus: +9/4

Attacks:
+2 Waraxe: +16/11 (10base + 3str + 3MW), 1d10 +5, damage, Threat 19-20x3
(Holy-Seeker) Composite Longbow: +16/11 (10base + 5dex + 1MW), 1d8 +2 damage, Threat 20/x3, Range 110 feet

Spells:
Spells per day: 2/1
DC: 10 + the spell level + 3(Wisdom modifier)

Skills:
Handle Animal.....……..5 (5 ranks + 0 abil mod)
Heal…………………..9 (6 ranks +3 abil mod)
Hide..….……………..15 (11 ranks + 4 abil mod)
Listen..........................14 (11 ranks + 3 abil mod)
Search.........................11 (11 ranks +0 abil mod)
Survivial……………..14 (11 ranks + 3 abil mod)
Spot..............................14 (11 ranks +3 abil mod)
Swim…………………..9 (2 ranks +3 abil mod +4)

Feats: 
Level 1: Point Blank Shot
Level 3: Dodge
Level 6: Blind-Fight
Level 9: Improved Critical (Waraxe)
Ftr 1: Precise Shot
RGR Feats:  Endurance. Manyshot, Rapid Shot, Track 

Languages: 
Common
Dwarven

Equipment:
Ring of Protection +3
Ring of Sustenance
Handy haversack
Efficient Quiver
60 arrows
Wand of Light 
Cloak of Resistance +1
Brooch of Shielding 

Mithral Shirt
Longbow, composite (+2 Str bonus) (Holy-Seeker)
Waraxe, dwarven +2
Gloves of Dexterity +2

In Heward's Handy Haversack
silk rope 50’; waterskin; bedroll, caltrops, fish hook; flint&steel; grappling hook; mirror; spade; 3 days of rations, vial of anti venom, Holy water (flask)
Money
510 gp, 

Race:
+2 Constitution, –2 Charisma.  
Medium: 
Dwarf base land speed is 20 feet. 
Darkvision: Dwarves can see in the dark up to 60 feet. 
Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework…, 
Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground
+2 racial bonus on saving throws against poison.
+2 racial bonus on saving throws against spells and spell-like effects.
+1 racial bonus on attack rolls against orcs and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type.
+2 racial bonus on Appraise checks that are related to stone or metal items.
+2 racial bonus on Craft checks that are related to stone or metal.
Automatic Languages: Common and Dwarven.

Class:
Ranger:
1st favored enemy - Drow, 
2nd favored enemy - Vermin, 
Wild empathy, 
Archery Combat Style, 
Animal companion – Badger, Name "pig" 2 claws +4 melee (1d2–1) and bite –1 melee (1d3–1) AC 18, HP 26 (3d8+6) Str 9, Dex 18 Link, Share spells, Evasion
Woodland Stride, 
Swift Tracker 

Fighter:
Bonus Feats

Proficiencies:
Simple Weapons
Martial Weapons
Light Armor
Medium Armor
Heavy Armor
Shields

Appearance
Donedal Narion is an ordinary looking male dwarf, past the age of majority. He is over 4ft tall with a stocky build.  He has short hair that is yellow and left to hang in a page boy haircut.  He has on standard brown cloak and a chain shirt.  He carries no shield, but has a well used Dwarven waraxe and a longbow slung over his shoulder.  From forehead to chin line on the right side is a notable narrow, straight scar.  The scar is noticeable because there is no beard to cover it.

Personality
Donnybrook Narion is a quiet reserved dwarf.  He is always willing to lend a hand.  His hatred for Drow has festered and he has developed a strong hatred toward them.

He has a badger, but generally it stays close and rides in Donnybrook's back pack.

Background
Donnybrook Narion, was kidnapped by drow when he was a baby.  A group of elves came upon this Drow party and rescued the boy.  The elves raised him and taught him the ways of the woods and about Ehlonna.  Not knowing anything else he took to the Elven ways.  As he grew up it and the adopted son began to question his heritage, it was decided that he should look for his dwarven roots.  He eventually found them and spent time with the dwarfs.  However, he long for the trees of his childhood and went back to live in the outdoors. [/COLOR]
 
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How do you want to handle HPs JimAde? I've done most of his items now, still got 500gp to spend and mundane equipment to purchase. That, plus the background etc will hold me up till monday ;)

Cheers

Daz
 

D20Dazza said:
How do you want to handle HPs JimAde? I've done most of his items now, still got 500gp to spend and mundane equipment to purchase. That, plus the background etc will hold me up till monday ;)

Cheers

Daz
Max HPs at 1st level, average +0.5 after that. That is:

d4 = 3
d6 = 4
d8 = 5
d10 = 6
d12 = 7

Plus con mods, of course.

Ranger Rick: Favored Enemy: Vermin is fine for one of your slots. I don't consider that abusive. :)

That does give us 2 dwarven fighter-types, though. Caster, anyone?

I'm going to put a roster of players and alternates in the top post, to make it easier to see what roles need filling.

Looking good, everybody. :)
 

Crunchi
Female Half-Orc Bard 9
Alignment: Chaotic Good

Height: 6’-5”
Weight: 200#
Skin: Dark
Eyes: Brown
Hair: Black
Age: 23

Str: 10 (+0) [0, +2 race]
Dex: 14 (+2) [6]
Con: 12 (+1) [4]
Int: 6 (-2) [0, -2 race]
Wis: 10 (+0) [2]
Cha: 18 (+4) [16, -2 race, +2 level]

Racial Abilities: +2 Strength, –2 Intelligence, –2 Charisma; Medium; Speed 30 feet; Darkvision 60 feet; Orc Blood; Languages: Common and Orc / Draconic, Giant, Gnoll, Goblin, and Abyssal; Favored Class: Barbarian.

Class Abilities: Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +2, Inspire Competence, Suggestion, Inspire Greatness

Hit Dice: 9d6+9
HP: 47
AC: 18 (+2 Dex, +6 Armor)
Armor Check Penalty: +0
Init: +6 (+2 Dex, +4 Feat)
Speed: 30ft

Saves
Fortitude: +5 [+3 base, +1 Con]
Reflex: +8 [+6 base, +2 Dex]
Will: +6 [+6 base, +0 Wis]

BAB: +6/+1

Melee: +9/+4 (1d6+1/18-20/P, Rapier)
Ranged: +9/+4 (1d8/19-20/80'/P, L X-Bow)

Spells
Save: 14+level
Spells/Day: 3|4/4/3
Spells:
0: Dancing Lights, Daze, Ghost Sound, Lullaby, Message, Summon Instrument
1: Charm Person, Cure Light Wounds, Hypnotism, Summon Monster I
2: Cure Moderate Wounds, Hold Person, Sound Burst, Summon Monster II
3: Cure Serious Wounds, Gaseous Form, Summon Monster III

Skills
Bluff: +19 [12 ranks, +4 Cha, +3 Item]
Gather Information: +19 [12 ranks, +4 Cha, +3 Item]
Perform (Percussion Instruments): +22 [12 ranks, +4 Cha, +3 Feat, +3 Item]
Use Magic Device: +19 [12 ranks, +4 Cha, +3 Item]

Feat:
Eschew Components
Improved Initiative
Skill Focus (Perform: Percussion Instruments)
Weapon Finesse

Languages: Common & Orc

Equipment:
Traveler’s Outfit (-, -, Worn)
Clad Mithral Shirt +2 Glamered (7,800gp, 10#, Worn)
Frostbite Rapier +1 Icy Burst (18,320gp, 2#, Belt)
Circlet of Persuasion (4500gp, -, Head)
Slot Handy Haversack (2000gp, 5#, Back)
-Musical Instrument: Kettle Drums (5gp, 10#, Haversack)
-Rope of Climbing (3000gp, 3#, Haversack)
-Masterwork Light Crossbow (335gp, 4#, Haversack)
-10 Trail Rations (5gp, 10#, Haversack)
-Small Steel Mirror (10gp, 0.5#, Haversack)
-5 Sunrods (10gp, 5#, Haversack)
-Acid Flask (10gp, 1#, Haversack)
-5 Tindertwigs (5gp, 0#, Haversack)
------------------------------
Total (36,000gp, 17#)
 


I'm thinking about scribing some scroll and maybe creating some wondrous items. Do we have any XP that we can use for item creation stuff.

If not would you let me pay 75% of the market value of the items, as long as I have the correct spells and feats, to simulate the fact that my Wizard can and would make items.
 

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