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Inspire Coupage - the Bard can, through singing, playing an instrument, or oratory, cause Fighters in his group to hack the enemy to bits.

Bardic Bore - The Bard can, with a high enough check result, make you cry in grief and suffering by relating the GOD-AWFUL-BORING history of every bowl, ladle, kitchen utensil, and piece of furniture in any place you visit.

Symbol of Paid - the Cleric casting this amazingly powerful spell can cancel all debts and IOU's the party mambers may have outstanding. Needless to say, the entire group tries to keep the cleric alive to a high enough level to cast this spell.

Tim Stop - This spell stops Tim any damned where in the world, dead in his tracks. That sucker ain't moving no more, you son of a gun, YOU HEAR ME!?!?!?!?!
 

Skim: On a successful use of this skill, the PC may take an an additional percent of profits from a business equal to his or her character level from any source without notice.

Dense Motive: Successful use of this skill (opposed by Will save) convinces the target that his or her motivation for a particular action is incredibly stupid.

Improved Family [General]: A character who selects this feat can upgrade his or her family members in one of the various ways:
* Open-Minded: the family members are more open-minded about the character's choices in life
* Alignment Shift: the family members AL shift 1 step, in favor of the PCs AL.
* Leveling: The family members gain class levels equal to 1/2 the PC's level (round down).
* Generous: The family members are more generous with their possessions and wealth.
* Enriched: The family members increase in wealth & social stutus.
Note that this feat may be selected multiple times, selecting a different upgrade with each selection of this feat.

Sample Weapon Proficiency: The character who selects this feat is proficient with only the first of a particular weapon he/she holds (thus, the character would have proficiency with the first longsword he/she held, but wouldn't be proficient with any longswords held after the first).

Roughness: The character is extremely rough & rugged. Gain a +2 natural Ac bonus, but has a -5 to all checks when trying to handle delicate/fragile items or perform delicate tasks.

Combat Casing: The character with this proficiency can determine all valuable items on a opponent in combat with a successful Spot check. Characters with the Skim skill gain a +2 synergy bonus if they possess this feat.
 


Lather Information (Cha) - A successful skill check cleans out the information to be appropiate for 'Granny'.

Jorgery (Int) - A successful skill check emulates a bad noreweigan accent.

Candle ANimal (Cha) - A successful skill check upsets the ESPCA.

[ Sorry it's 2 changes :P ]
Disable Devis (Int) - A successful skill check disables Devis, simple enough :P.
 


Protecton from Raw - This spell was developed by a Spellsword who simply got tired of the skin chafing in uncomfortable spots in her armor.

Protection from Food - the Famous Archmage Otto was a true Epicurean - unfortunately, he one day discovered that his overzealous eating habits had him weighing more than a small Iron Golem. This spell, when encountering anything more fattening than lettuce and distilled water, slaps the target for 1d6 points of subdual damage and makes a TSKing noise of indeterminate origin.

Protection from Emil - when under the aegis of this spell, no one named Emil will screw with you in any way. The punk.

Protection from Chaps - When Mordenkainen found he developed a horrible rash from changin his cologne brand, he developed a spell that turns any cheap colgne into a more expensive brand, 1d6 x 50 gp worth. :)
 

Macbeth said:
Lick Pockets (Dex)- mmmm, lint

Improved Drip- Whenever you are wet, you dry in half the normal time.

well, everyone has a different sense of humor, but these almost rocked me out of my chair!
 

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