I chose option 6 but it isnt entirely true.
First, we havent completely stopped 4e, but it has become the least played. It is played when the group cant all get together.
Second, we havent gone back to 3.5. We are going to play a bit of Heavy Gear, try out some SAGA (it already looks to have the same probs as 4e).
Group consensus is that it feels like a tactical game too much and an RPG not enough. Personal view is that the magic isnt very magical. I also dont think that homoginizing the classes was the way to go. A Wizard should function differently than a fighter.
First, we havent completely stopped 4e, but it has become the least played. It is played when the group cant all get together.
Second, we havent gone back to 3.5. We are going to play a bit of Heavy Gear, try out some SAGA (it already looks to have the same probs as 4e).
Group consensus is that it feels like a tactical game too much and an RPG not enough. Personal view is that the magic isnt very magical. I also dont think that homoginizing the classes was the way to go. A Wizard should function differently than a fighter.