[Character Creation] [VtR] nWoD Vampire Game

I should probably say that I appreciate that someone who's very steeped in a game and played a lot usually enjoys playing characters that are more entwined in the rules, they have lots of specific merits and disciplines the player is very keen to tie together.
(My characters are often like this actually)
I understand that, in some cases, people feel that online games are a great way to test the system. I've been in (online) games where people say "I'd never play anything like this in my regular game (and/or my DM would never let me get away with this)". While weird/quirky/exploratory characters are great (so long as they're believable and interesting) I'm not so inclined to have ones who are designed to "maximize power" or "take advantage of design flaws in the system".

At the same time this is more of an introductory level game. I'd prefer to have characters that are fun to play together (obviously fun in vampire doesn't mean the same thing as fun in DnD but...)

How do people feel about developing their mortal characters first and then moving on to the embrace? I think that would be less intimidating for people who are still getting used to the rulesset.... (industrygothica? Blood?)
 

log in or register to remove this ad

I actually have a character that I used to play at table that I would love to put into this game if at all possible **warning** He's NOT evil, but he is definetly creepy and pissy. His name is Diego. I wouldn't mind starting out as a non-kindred or even letting you decide who his sire is. If that does happen, can I respectfully request not being ventrue or the like. I enjoy playing with social vampires, not being one lol. But as with everything in these games, it's up to the GM. I won't whine no matter what lol.
 

Graf said:
How do people feel about developing their mortal characters first and then moving on to the embrace? I think that would be less intimidating for people who are still getting used to the rulesset.... (industrygothica? Blood?)
I like this idea. What time period or we talking about 20's, 50's, 90's, current? I am always a sucker for 1800's to early 1900 time frame. Historian hobbist.

-Blood
 

I am also intrested. My experience with Vampire is limited to the PC games, so like Blood, i don't have the books, but i always wanted to try it.

WarShrike
 

OnlytheStrong said:
I actually have a character that I used to play at table that I would love to put into this game if at all possible **warning** He's NOT evil, but he is definetly creepy and pissy. His name is Diego. I wouldn't mind starting out as a non-kindred or even letting you decide who his sire is. If that does happen, can I respectfully request not being ventrue or the like. I enjoy playing with social vampires, not being one lol. But as with everything in these games, it's up to the GM. I won't whine no matter what lol.
Generally speaking I have -no- problems with people importing character concepts or ideas they've successfully (in the sense of enjoyed) using in other games.
You should play what you like.

I'm also happy to have people create their sire's and ultimately dictate their clans/covenants.

Bloodweaver1 said:
I like this idea. What time period or we talking about 20's, 50's, 90's, current? I am always a sucker for 1800's to early 1900 time frame. Historian hobbist.
While I enjoy historical games (playing in one 1920s game now) and I can appreciate the inherent coolness of a vampire game that stretchs over a longer period of time I don't think I want this game to be one. In addition to raising the bar to entry for new players they're a lot more work for DMs (esp. DMs who aren't up on the time period).
If it's alright with the group I'm thinking "undefined current"; i.e. like a couple of years ago.
 

Six is about what I'm looking for. Since online games have a relatively high attrition rate (and we're still at the very early stages, I'll probably take one or two more) before closing the game.

Right now I have the following 7 people on my "list"
Ashburn
Blood
Festy_Dog
industrygothica
Jemal
OnlytheStrong
WarShrike

With regard to being good/evil/creepy my instinct is not to place a lot of restrictions on player character behavior. You're free to be a jerk to people, and they're free to torpor you and go dump you in a lake. While the first arc has character behavior fairly tightly circumscribed there's nothing requiring them to associate with you once that's done.
And having no friends (or what passes for them among the undead) isn't necessarily going to make your unlife easy.

But the degree of behavior that the group is willing to tolerate is something that needs to be discussed by the group as a whole.
This is one area where I think a viable game needs to provide a veto-option.
So feel free to post, or to PM me, if you have strong feelings/there is subject matter you'd prefer not come up. (no explanation necessary - just a general description/sketch of stuff you'd like to avoid).
 
Last edited:


Diego is the sort of guy that has had a rough life. He pretty much had to raise himself and teach himself how to survive on the streets. Needless to say, he became quite good with blades. He developed a no nonsense attitude, thinking that respect is the key to relationships (both criminal and social). The worst thing a person can do is disrespect him, but that is also the last thing he will do to a person without cause. If a person does show him or someone close to him what he considers disrespect, their life is usually short.

One note on him, his sense of respect is alittle bit off. He can take people threatening him, cursing, whatever. He will become angry when his friends are disrepected and when he views someone as a threat. He's a slightly complex character, but I'm pretty for sure you guys will get the hang of being around him. :) He's a nice (and scary) guy.
 

Looking forward to getting to know him better.

I -think- I've addressed all the questions brought up so far.
Are their any other questions or things people want to ask before we get started?
 

Judging by the way Skyler dresses and talks, you'd think his role model was the Fonz. A hyperactive Fonz that just won't shut the hell up. As a human, he was a small time drug dealer, good with his fists and trusty brass knuckles, which he used primarily on junkies. Kind of an alpha dog thing going there. He was also an addict. Dealing in dark alleys, he's seen most of the worst humanity has to offer. Being sired didn't change much for him. He was already an addict, so the "drug" shifted from dope to blood, but the need was the same. And so was the rush. Now he's always eager to pop a new "blood bag", wether he feels the thirst comming on or not.

Considering the way he acts and his 'hot and cold running mouth', i'd see him best as sired by a Malkavian, although in those deep shadowy alleyways, he could fall prey to a Gangrel, or a Nosferatu as well.
 

Remove ads

Top