[Character Creation] [VtR] nWoD Vampire Game


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Back but only quick answers.

War, will come back to you on the ventrue sword thing soon.

OnlytheStrong said:
Okay Graf, I think we were both wrong (apparently I was using a house rule) anyways. Specialties are on page 54. They gain a +1 modifier in addition to any other modifiers that apply. Sorry for being dumb on this! lol
Got it. +3 seemed like a lot. I'll read up on it myself.

OnlytheStrong said:
I think I will be in the Nos clan. If that's okay.
Sounds good to me.

Please pick a way in which you're creepy or unsettling to people around him (you can just be butt ugly, but even then a line about how you're unattactive would be a big help to me).
 
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'My World of Darkness" or Welcome to the CIty

I think everyone knows and understand that different people see games differently. It's apparent to me that some people and I have divergent views on aspects of the world of darkness.

I invite you to consider the following possibilty.
That, certain things which may be true in the majority of the world of darkness are not true everywhere, in the location the game is set (the deliberately unammed City) are different. I don't think anything will be so radically different as to genuinely shock you. Some vectors upon which we may have divergent expectations

1. Degree of Darkness
2. Roll and function of Covenants in Vampire society
3. The generally rights of individual vampires; especially young ones
4. The various social roles Prince, Primogen, Sheriff, Harpy

I think preludes will clear up a lot of my views on this. -I- don't see my choices as being weird, per se but having seen people's backgrounds and so forth I am aware that I seem to have different interpretations.
Personally I feel that No character is finalized until Preludes are done. So you'll have a chance to make minor changes. On the other hand we do need to get characters locked down so we can start.

So if something bothers you I encourage you 1. mention how you feel to me and 2. to consider think of it as being trapped in a weird suburb of the World of Darkness that nobody goes to.
 
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Initiative/Celerity/Tigger Conditions/Retractivity

Online games are like a story that we all right together (in practice even if we think about it as a roleplaying game).

There is always, IMHO, tension between the DM and the player giving too much detail and going on too long and not enough.

Here's how I see it
I'm going to lean toward putting out too much detail. You'll arrive in a room and probably get a paragraph of text, some opening responces from people, etc etc.

I don't have any problem with pre-empting.

Example:
Graf said:
The group arrives.
The room is fancy, blinds are drawn.
Some people, x, y, z and their ghouls.
X and Y keep talking.
Z snears when the group approachs and says "too cool for you".

You can post that when your character first enter the room they do something that would change all that. If necessary we'll just edit the original post and "re-write stuff". So if PC ones says, as soon as I see y I frenzy, pull out my machine gun and open fire then I'll probably just go back and edit the first post, maybe even including the first round of the players actions.

On the other hand:
Graf said:
The group arrives.
The prince is there. He smiles and says. I'm not who you think.
The prince suddenly turns into a dragon and breaths fire on you!

I would look ascance at a player saying "Wait. The instant I see the prince I want to shoot him with my anti-dragon gun".
I don't think this would be a problem, but I thought I'd mention it now.

Celerity
Celerity includes a 'pre-empt' feature in VtR (similar I think to the one they had in live action). In a game that has no soak rolls the celerity defense bump can be a big deal. So I want to encourage people to use it.

Combined with the lag of playing on the internet and a desire to be fair there is potential for havok. I'd like to ask people with celerity to give me a one line sentence about their celerity trigger.
You can make it as broad as you like "i.e. any time I think someone is attacking me", however a particularly broad trigger could have false starts.
Basically you'll get Perception (Wits + Composure). You flub and you think you're being attacked when you aren't and trigger Celerity (paying the usual price).

The goal is to avoid situations where I need to stop the game too frequently to say "do you want to pre-empt?"
 
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On the creation of sires and character backgrounds more broadly

I kind of fell into starting this game. As a result I created a few core NPCs to sort of play around however many members of the vampire community are not fully fleshed out.
I don't see this as an earthshattering problem because
1. NPCs can be easily adapted as the game progresses
2. the PCs won't know a lot of other kindred when the game begins (it's a game about neonates)
3. it gives people a chance to contribute to the creation of the world

So people who can contribute to the production of their own sires are a big help to me (and very much appreciated).
At the same time it has to fit the city (see the My World of Darkness post above) and also, ideally, drive forward the various plots.

Please don't think that, if a character point you have is lost in the shuffle or some aspect of a character you've created winds up wildly different that it's meant to be some sort of comment on the depth/neatness/coolness of the idea, or the characer.

It isn't. I just want to get the game started, I have a bunch of NPCs, some intial story stuff and a desire to get the game started soon.
 

Mechanics of Frenzy (Predators taint)

How do people want to handle the Predator's Taint? I was thinking intitally that I would just indicate that someone was a vampire with a v when they first appear and people would roll themselves.

ie.
A city scene said:
You see three women walking down the street in front of you, a readhead (v), a blond and a brunette.
Now thought I'm thinking that since their blood potency "sets" the effect, and the fact that somebody frenzying really changes the whole scene that I should just roll.
(I mean... if the person next to you may screaming and attacking that person then you can't really post an action. Or else -everyone- gets preempted which is a big waste of time).

Of course, potentially it means that You could wind up with the first action in a scene where you meet a new vampire not having any choices really.

What do people think?

*******************
Obviously there will be times when we just finesse the whole predators taint thing so the story doesn't keep getting interupted. But as newly embraced vampires getting used to having to deal with your inner Beast is part of the roleplaying, no?
 
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War, Biggs is very cool. His prelude will be 3rd. I understand he's gangrel sorry about saying Ventue earlier.

I don't see Occult: Movie Lore as being particularly functional.

Movies themselves are pop culture, so something like Academics (Film) would be a normal specialy.
You could take Academics (Horror Films) and I'd consider you an very detailed on the subject (+2 dice).
If you wanted you could get Academics (Vampire Movies) and you'd be a living encylopidea (+3) on the topic.

Or you could just take Occult 2 (Supernatural creatures) and say that your obessive and detailed focus on watching movies on that topic has given you some general insights.
 

Bloodweaver1 said:
Went with Ventrue and I believe the character sheet is done or at least close to it.
Obviously Ventrue is a natural fit for your character. I can't seem to find your attributes and skills.
I need the attributes, at least, before Monday. Or a pointer to them, since I may just be an idiot and not finding them.

As I mentioned before your Allies, Resources and Herd are "free" at the start of the game.
You'll get them, or the chance to buy them, later on.

You are welcome to "bank" those points (I.e. invest the points in those stats now; you'll get the merits for free when they become availible) or spend them somewhere else and buy them later.

I have generally recommended to people that they spend the merit points on stuff that will be availible when the game begins but it's up to you.

Bloodweaver1 said:
Whenever works for me. Monday is just fine.
Basically prepped.

Need your answer to the question in my next post before we begin.
 

I was thinking about this little........nos trait...... for Diego. I have 2 concepts, you pick.

1) How about if he goes through a small transformation during gaps between feedings. The longer he goes without feeding, the more like a corpse he looks. The effect would be strictly visual and purely an illusion.

2) He is seemingly out of focus. To describe it better, people would see him as if they had only caught him out of the corner of their eye. They can see him, but not the details of his features. The "odd" part would generally occur with non-kindred I would think. Especially when someone talks to him (is looking right at him) and still can't see him clearly.
 

Preludes or keeping the pool clean

I've spent a few days thinking about preludes.

Unlike Toki's game, the preludes aren't going to be like a pregame-game. They will be very guided. (An uncharitable person might say "railroady"). I can really only respond by saying that my primary goal is to get the game "launched". I can't run too many preludes, I can't run them for everyone, etc. etc.

I really do respect the right of players to do whatever they want, once the game begins. The trick with roleplaying is that I think you need to have a certain amount of information before you really have a choice about what you want to do.
If you walk into a room in a castle and there's a dead body you know (or have reason to beleive that) the room is a threat/there's a trap/someone is hiding there/whatever. If you wander into a room and the DM is like "a trap goes off, you get knocked out, and somebody takes your stuff and then you get sold into slavery" that's dirty pool.

Of course in Vampire they don't really leave obvious signs around like dead bodies around their "trapped rooms". (OK that's a dumb metaphor. I'll stop now.)

So the preludes are going to be about letting chracters and, the player characters as a whole, have a reasonable idea about what can happen to them in the world.

Plus you'll have some stuff happen that will give you (as individuals, if not as a group as a whole) some short term motivations. Stuff to do, people you know, etc. etc.

I need each of the people who're getting preludes (so far)
I.e. Warshrike, Blood and Festy to answer the following question:

You will have limited available set of choices. Would you prefer to
Pick your chocies, which will make it like a choose your own adventure (some of you will have some craptacular choices to make)
Have it more or less dictated to you; you can post and roleplay but things will sort of progress on their own

Generally speaking the results of combats are decided (they're decided mostly because the fights are very lopsided)
Would you like to run those combats normally? (practice fighting, see if your character gets in a lucky shot, etc) -- this has some potential to change things, but it won't really change the "begining state" of your character.
Do you want me to run them? (i.e. more or less autopilot)
Do you want to gloss over it (i.e. Biggs jumps into the nest of vampires, but there are too many of them, he's quickly overwhelmed)?
 

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