But cant a wizard also choose feats abnd races to add cantrips? How many pro-warlock assumptions are we needing to accept and assume the wizard gets none of yo make this tier-1 conclusion work?
I was just pointing out where 9 comes from. Then I pointed out the difference without race (7 vs 3). Then I posted one I played (5 vs 3) that didn't add cantrips from subclass or race. Pointing out something that has been said and giving it a breakdown doesn't assume anything.
No one posted a build for comparison for the wizard yet. Adding a cantrip via illusionist doesn't match adding 2 via celestial and 3 more via tome. Unless you have a wizard subclass that adds 4 cantrips wizard are behind based on class potential.
Warlocks will spend one of their four known chsnge on levrl only unseen servant and can thus cast it to ways but the wizard wont spend one of his daily six picks on unseen servant for the same reason.
That was my point to refute your comment that a wizard can cast the spells normally or as rituals.
Other class can cast those spells as rituals or slots because of the requirements of their ritual mechanics. Wizards don't cast them as either rituals or slots because it's so situational to need to cast them using slots that there's no point prepping them, and wizards aren't forced to prep them to cast them as rituals.
Warlock wanting cantrips will go for extra feat race but wizard wont.
That doesn't make any sense. Warlocks wanting cantrips are likely going tome and having more than the wizard. The wizard is more likely to need the feat for more than the warlock, who can add more without the feat.
GM might make choices thst affect whether or not portent is as good but wont make choices thst make EB worse or produce less than two short rests.
I never made any comments about portent vs EB. As you could see in my sample build that I liked playing I don't bother with EB in the first tier. If we're comparing subclasses and you want to use diviner I'm going to say diviners are awesome, portent is great and tied to long rests while warlock patron abilities are tied to short rests (fey presence in this example), I love that expert divination promotes the use of casting divination spells later, and then point out that a diviner doesn't get bonus cantrips so if that's the comparison we're using then it applies to all aspects of the discussion.
I guess after enough of these one-way assumptions, we can get beastmaster with a squirrel companion to the top of ghr hill at s given tier.
Except there was no one-way assumption. That was just a number breakdown based on something that came up in the conversation.
Btw your tomelock is much closer to mine - tho with celestial it chsnges up a bit and our spells are different.
I also dont usually with tomelock worry about EB or Hex at tier-1. Message, Minor Illusion, Guidance, Friends and a save or effect cantrip all are priorities.
Of course we agree on Misty Visions over Agonizing. +3 damage on a hit at tier-1 is just not gonna compare to Silrnt Image all day so fantastically as to make it an always choice.
I find that build useful and effective in its play even at tier-1. I just font find it superior to the wizard at combat or that its edge in social outlays the wizard edge in discovery in play.
But then it's obvious by now the other table plays a very different game, possibly even different rules.
Yeah, cantrip damage sucks in general compared to weapon damage. EB has a pretty heavy investment for gains that early.
I think I should point out I've also gone with beguiling influence to expand my proficiencies and play heavily towards using ability checks. Friends can be useful but advantage on either persuasion or intimidation with a CHA class and proficiency without the aggression that comes after friends. The multiple target charm is handy for damage mitigation or stopping a fight in order to make use of those skills.
I just can't pull off rituals and 2 more skills and silent image on the same character in that tier. I do find silent image at-will and more cantrips and some good rituals and CHA vs INT is more advantageous at first.
Agonising blast plus hex plus EB.
5.5+4+3.5 13 avg damage 9.5 without hex. Sometimes you don't use it.
Pact of the Time
Cantrips
Guidance
Shocking Grasp
Druidcraft
Light
Sacred flame
Eldritch Blast
I forget
Book of Ancient Secrets
Agonising blast
Rituals via BoAS
Unseen servent
Find Familiar
Spells
Hex
Guiding Bolt
Flaming Sphere
Comprehend Languages
That's still 18 CHA.
This demonstrates my issues with hex, however. Casting unseen servant ends hex. Casting flaming sphere ends hex. Casting comprehend languages as a ritual ends hex. Casting guidance ends hex. Casting find familiar is less likely to be needed but also end hex.
The difference between the eldritch blast and a light crossbow is 1 damage at that level range and doesn't require the investment, while hex isn't a given unless a person is giving up frequent uses of guidance or not using the ritual caster feature.