CRGreathouse
Community Supporter
This is a list of player-character type commoners (5-point buy).
Farmer, male human Com1: ECL 1; Medium-size Humanoid (human); HD 1d4-1; hp 1; Init –1; Spd 30 ft; AC 9 (-1 Dex); Melee unarmed strike –1 (1d3-1 subdual); AL N; SV Fort –1, Ref –1, Will +1; Str 9, Dex 8, Con 8, Int 8, Wis 12, Cha 8.
Skills and Feats: Handle Animal +2, Profession (farmer) +7, Use Rope +2; Skill Focus (Handle Animal), Skill Focus (Profession (farmer)).
Sailor, male human Com1: ECL 1; Medium-size Humanoid (human); HD 1d4-1; hp 1; Init +0; Spd 30 ft; AC 10; Melee club –1 (1d6-1); AL CN; SV Fort –1, Ref +0, Will +0; Str 8, Dex 11, Con 8, Int 8, Wis 10, Cha 8.
Skills and Feats: Profession (sailor) +6, Use Rope +6; Skill Focus (Profession (sailor)), Skill Focus (Use Rope).
Herbalist, female human Com1: ECL 1; Medium-size Humanoid (human); HD 1d4-1; hp 1; Init –1; Spd 30 ft; AC 9 (-1 Dex); Melee unarmed strike –1 (1d3-1 subdual); AL NG; SV Fort –1, Ref –1, Will +1; Str 8, Dex 8, Con 8, Int 8, Wis 13, Cha 8.
Skills and Feats: Heal +5, Profession (herbalist) +7; Skill Focus (Profession (herbalist)), Skill Focus (Heal).
Porter, male human Com1: ECL 1; Medium-size Humanoid (human); HD 1d4-1; hp 1; Init –1; Spd 30 ft; AC 9 (-1 Dex); Melee unarmed strike –1 (1d3-1 subdual); AL N; SV Fort –1, Ref –1, Will –1; Str 12, Dex 8, Con 8, Int 8, Wis 9, Cha 8.
Skills and Feats: Profession (porter) +5, Ride +1, Swim +1; Endurance, Skill Focus (Profession (porter)).
And, as an example of what they can aspire to be:
Bouncer, male human Com2: ECL 2; Medium-size Humanoid (human); HD 2d4; hp 5; Init –1; Spd 30 ft; AC 9 (-1 Dex); Melee club +1 (1d6), or sap +1 (1d6 subdual); AL LN; SV Fort +0, Ref –1, Will –1; Str 10, Dex 8, Con 11, Int 8, Wis 8, Cha 8.
Skills and Feats: Intimidate +3, Listen +1, Profession (brewer) +0, Spot +1; Martial Weapon Proficiency (sap), Skill Focus (Intimidate).
Farmer, male human Com1: ECL 1; Medium-size Humanoid (human); HD 1d4-1; hp 1; Init –1; Spd 30 ft; AC 9 (-1 Dex); Melee unarmed strike –1 (1d3-1 subdual); AL N; SV Fort –1, Ref –1, Will +1; Str 9, Dex 8, Con 8, Int 8, Wis 12, Cha 8.
Skills and Feats: Handle Animal +2, Profession (farmer) +7, Use Rope +2; Skill Focus (Handle Animal), Skill Focus (Profession (farmer)).
Sailor, male human Com1: ECL 1; Medium-size Humanoid (human); HD 1d4-1; hp 1; Init +0; Spd 30 ft; AC 10; Melee club –1 (1d6-1); AL CN; SV Fort –1, Ref +0, Will +0; Str 8, Dex 11, Con 8, Int 8, Wis 10, Cha 8.
Skills and Feats: Profession (sailor) +6, Use Rope +6; Skill Focus (Profession (sailor)), Skill Focus (Use Rope).
Herbalist, female human Com1: ECL 1; Medium-size Humanoid (human); HD 1d4-1; hp 1; Init –1; Spd 30 ft; AC 9 (-1 Dex); Melee unarmed strike –1 (1d3-1 subdual); AL NG; SV Fort –1, Ref –1, Will +1; Str 8, Dex 8, Con 8, Int 8, Wis 13, Cha 8.
Skills and Feats: Heal +5, Profession (herbalist) +7; Skill Focus (Profession (herbalist)), Skill Focus (Heal).
Porter, male human Com1: ECL 1; Medium-size Humanoid (human); HD 1d4-1; hp 1; Init –1; Spd 30 ft; AC 9 (-1 Dex); Melee unarmed strike –1 (1d3-1 subdual); AL N; SV Fort –1, Ref –1, Will –1; Str 12, Dex 8, Con 8, Int 8, Wis 9, Cha 8.
Skills and Feats: Profession (porter) +5, Ride +1, Swim +1; Endurance, Skill Focus (Profession (porter)).
And, as an example of what they can aspire to be:
Bouncer, male human Com2: ECL 2; Medium-size Humanoid (human); HD 2d4; hp 5; Init –1; Spd 30 ft; AC 9 (-1 Dex); Melee club +1 (1d6), or sap +1 (1d6 subdual); AL LN; SV Fort +0, Ref –1, Will –1; Str 10, Dex 8, Con 11, Int 8, Wis 8, Cha 8.
Skills and Feats: Intimidate +3, Listen +1, Profession (brewer) +0, Spot +1; Martial Weapon Proficiency (sap), Skill Focus (Intimidate).