Wizards of the Coast has previewed (part of) the stat block for one of its iconic monsters on social media. Take a look!
It always was, my point exactly.Ok. Now I indeed refuse my answer since that is obvious. But without context completely irrelevant.
Ok. You lost me completely. Sorry.It always was, my point exactly.
Sure, but they could also make that 100 damage from two attacks and it would solve my issue with it. Make the rend to 50 and only allow to do two. Like I said, DPR is not the issue, I am not suggesting a change to DPR. I am suggesting an increasing the per attack damage.
I agree that big creatues should attack fewer times and do bigger damage with each hit. Like if it was 30-40 damage a rend, that'd feel like I'm being hit by an ancient dragon. Right now, it's like being hit by literally a Large Sword, not a Huge or Gargantuan Claw.
Form and function are intertwined with game mechanics and indeed all art, so I get Dave's complaints.
Give it 2014 Healing Spirit and just have it Mambo Fly back and forth thru it.3) Moving beyond the breath weapon, we know it has spells. And we can confidently say it has Cleric spells. What does that HP look like if they have an at-will 6th level Healing Word spell restoring 12d4+9 hp a turn? Sounds plenty horrifying to fight to me.
As is normal for fights in D&D, the difficulty depends on party composition, player skill, DM skill (and ruthlessness) and preparedness. e.g. Does the wizard have Absorb Elements or not? Plus or minus 5 levels really is much less significant.Yeah, the idea that this dragon cannot possibly be deadly enough against a group of level 17 or 18 characters seems bizarre.
1) Why are we looking at Fighter Health? Unless there is a Barbarian in the party, a fighter with their d10 HD is one of the tankiest characters. A level 17 Wizard with a +1 con (not unusual) is going to have an average of 87 hp. A Cleric with a +2 con (not unusual) is going to have an average of 122. That means if the Dragon hits a Fire Breath attack on all three characters, and does average damage, the wizard just lost 81% of their health, and the cleric lost 58%. That isn't "five turns to kill" that is nearly dead and instantly bloodied.
2) Banishment and Weakening Breath. If you have a party of four, with two melee PCs against the old Weakening breath, you could very likely see those PCs facing disadvantage on all their attacks, and with a 22 AC to hit? That's not nothing. And that is assuming the Dragon is even IN melee range. Add to that banishment? And it is going to be hard to be dealing damage to the dragon if it can keep knocking people into another dimension.
3) Moving beyond the breath weapon, we know it has spells. And we can confidently say it has Cleric spells. What does that HP look like if they have an at-will 6th level Healing Word spell restoring 12d4+9 hp a turn? Sounds plenty horrifying to fight to me.
Out of curiosity, how will your fighter be able to resist the DC20+ banishment effect?
DPR is not the biggest killer in high level play, it is saving throws. Anyone who is not a monk or paladin becomes literally unable to succeed at any saving throw they are not proficient in at high levels.
A single cast of Psychic Scream can shut down 3/4ths of a party with no recourse or way out. It is one of the biggest difficulties I have ran into with high level play, and outside of having Gestalt pcs (which allows for characters to have almost all saving throw proficiencies) I have yet to find a way around it.
Does your epic system address this problem?
Yeah, the idea that this dragon cannot possibly be deadly enough against a group of level 17 or 18 characters seems bizarre.
1) Why are we looking at Fighter Health? Unless there is a Barbarian in the party, a fighter with their d10 HD is one of the tankiest characters.
A level 17 Wizard with a +1 con (not unusual) is going to have an average of 87 hp. A Cleric with a +2 con (not unusual) is going to have an average of 122. That means if the Dragon hits a Fire Breath attack on all three characters, and does average damage, the wizard just lost 81% of their health, and the cleric lost 58%. That isn't "five turns to kill" that is nearly dead and instantly bloodied.
2) Banishment and Weakening Breath. If you have a party of four, with two melee PCs against the old Weakening breath, you could very likely see those PCs facing disadvantage on all their attacks, and with a 22 AC to hit? That's not nothing. And that is assuming the Dragon is even IN melee range. Add to that banishment? And it is going to be hard to be dealing damage to the dragon if it can keep knocking people into another dimension.
3) Moving beyond the breath weapon, we know it has spells. And we can confidently say it has Cleric spells. What does that HP look like if they have an at-will 6th level Healing Word spell restoring 12d4+9 hp a turn?
Sounds plenty horrifying to fight to me.
The empyrean is still huge. And this is what it was compared to.
If we go by mass alone, humans should deal no damage with weapons against dragons at all...
I want to see tge rest of tgmhe dragon stat block...
But if you get through. Which you should. Taking away reactions is easier.
So maybe if the dragon is targeted with a low level reaction deny spell, if it is reliant on reactions, the dragon might spend a legendary resistance, while it does not if it has legendary actions instead.
So now with its high initiative bonus, the dragon might go first instead of last. Big difference to 5.14.
Then,if they can banish a PC, it is as good as dropping them.
So without the rest of the stat block, damage numbers are irelevant.
As I mentioned above. A demon we fought recently did laughable damage. But we were charmed and feared nearly constantly... Gladly we only had to survive for 5 rounds to win that fight. But it was close...
I don't consider dragon breath low damage.
And if the other breath delivers, there might be a good turnaround. But without the other half of the stat block, one guess is as good as the other.