WotC has shared some of the upcoming Spelljammer ship designs in a video with Chris Perkins.
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I don't know that there is a huge following. It is a 30 year old campaign setting. There have been enough seeds planted in a variety of 5E products to herald the return of Spelljammer so there is some buzz.I've always been very puzzled by Spelljammer. I remember when it came out the first time. I had nothing against it but decided it wasn't for me. I tend to prefer a more "traditional fantasy" setting for D&D. If I wanted to play in space with space ships, I'd play Star Wars or Star Trek or something along those lines. I'm curious if there is indeed a HUGE following for Spelljammer and if so, what do they like about it?
Huge? No, never. Spelljammer wasn't Birthright tiny, but it was one of the smaller 2e setting lines and AFAIK was never a big seller. Heck, I remember it with mild fondness, and I never played a single game in it! I just read the novels and the Dragon magazine articles and thought the art was cool. (As expected of a 13 year old.)I'm curious if there is indeed a HUGE following for Spelljammer and if so, what do they like about it?
The size of the following might not be so huge, but the enthusiasm of those who are fans will be an avalanche, and I expect that avalanche will draw the attention of curious onlookers, many of whom might then become fans.I've always been very puzzled by Spelljammer. I remember when it came out the first time. I had nothing against it but decided it wasn't for me. I tend to prefer a more "traditional fantasy" setting for D&D. If I wanted to play in space with space ships, I'd play Star Wars or Star Trek or something along those lines. I'm curious if there is indeed a HUGE following for Spelljammer and if so, what do they like about it?
I mean… I’m not even a Spelljammer fan (I had stopped playing when the setting came out), but everything you just described sounds like fun.The appeal, to me, is simple. It is a setting that combines nautical swashbuckling, exploration, and an innate weirdness that is incredibly fun. It is Pirates of the Caribbean and Master and Commander with Mind Flayers, Elven Imperial Navy, and explosive-loving hippofolk. The party has a homebase that travels with them. Owning a ship and having ship combat is another glorious layer.
exactly the thing that causes your disinterest, actually.I've always been very puzzled by Spelljammer. I remember when it came out the first time. I had nothing against it but decided it wasn't for me. I tend to prefer a more "traditional fantasy" setting for D&D. If I wanted to play in space with space ships, I'd play Star Wars or Star Trek or something along those lines. I'm curious if there is indeed a HUGE following for Spelljammer and if so, what do they like about it?
so we agree to an all tortle party then?Turtle Ship!
Time to kick some shell!
Throw in one aging nezumi and you've got a deal.so we agree to an all tortle party then?
excellent.Throw in one aging nezumi and you've got a deal.