Check Out This Preview of the Marvel Multiverse Role-Playing Game

On April 20th, the 120-page softcover playtest book for the new Marvel Multiverse Role-Playing Game by Matt Forbeck will be available to purchase for $9.99; the final game is due to be released next year, in 2023. Marvel has revealed some of the playtest book, in which you use the new d616 system and profiles for Spider-Man, Captain America, Captain Marvel, Wolverine and more, in an...

On April 20th, the 120-page softcover playtest book for the new Marvel Multiverse Role-Playing Game by Matt Forbeck will be available to purchase for $9.99; the final game is due to be released next year, in 2023.

Marvel has revealed some of the playtest book, in which you use the new d616 system and profiles for Spider-Man, Captain America, Captain Marvel, Wolverine and more, in an introductory scenario called Enter: Hydra. The scenario involves a hostage situation at the Howard & Maria Stark Center for Galactic History.


The d616 system uses three d6s. Designer Matt Forbeck says "If you get a 1 on the Marvel die, you get a fantastic result and something amazing happens. If you get 6 on both of the other dice—or a 6-1-6 result—that’s an ultimate fantastic roll, which is even better."

marrpgptestrbtpb_int-7.jpg


The words MARVEL contains initials for the game's six ability scores -- Might, Agility, Resilience, Vigilance, Ego, and Logic. Each character has an archetype, such as a striker or blaster, and the archetype combines with the abilities to give bigger attack rolls.

Here's a quick look at Spider-Man! For reference a normal human stat is between -4 and +4.

marrpgptestrbtpb_int-12_0.jpg

 

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Staffan

Legend
Nobody mentioned the hidden Easter Egg of Spider-Man being in the new Fantastic 4 movie, since he is listed as being part of that group. ;)
Spider-Man was part of the Fantastic Four a few years back. Well, technically The Future Foundation, but same thing. He was filling in for the Human Torch, who was believed dead on account of stopping a Negative Zone invasion.
 

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Greg K

Legend
I guess people already have their hands on the preview and it is being discussed on rpgnet. The initial impressions don't seem to be very good with many questionable design decisions including the need for the GM to do mental gymnastics for setting target numbers.
 


Superfreak666

Villager
I am wondering if you don't make a separate attack and separate damage roll and instead you might make one roll against the opponents defense? That may be why you add two modifiers - one representing a modifier that helps your attack land and another that helps with the level of effect?
 






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