Chevall

Psychotic Jim

First Post
Okay, here's a very rough conversions from the 2E Mystara Monstrous Compendium appendix.
Note: I know generally nothing about Mystara other than a few Creature Crucibles and the MC. Also, this conversion may have glaring errors in it as it was done to help alleviate some late-night insomnia, so please point out any errors you see :D .

Chevall
Centaur form
Large Monstrous Humanoid (Shape-changer)
Hit Dice: 7d8+14 (45 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (–1 size, +3 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +7/+14
Attack: Greatclub +9 melee (2d6+4/19–20) or composite longbow (+3 Str bonus) +9 ranged (2d6+3/x3)
Full Attack: Greatclub +9 melee (2d6+4/19–20) and 2 hooves +5 melee (1d6+1); or composite longbow (+3 Str bonus) +9 ranged (2d6+3/x3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Summon horses, Charm horses
Special Qualities: Darkvision 60 ft, Alternate form, Horse Empathy, Damage Reduction 5/magic or silver
Saves: Fort +4, Ref +8, Will +6
Abilities: Str 16, Dex 16, Con 14, Int 12, Wis 13, Cha 11
Skills: Listen +7, Move Silently +8, Sense Motive +6, Spot +7, Survival +4
Feats: Dodge, Run, Weapon Focus (hoof )
Environment: Temperate forests, plains, and hills
Organization: Solitary or family (1-3)
Challenge Rating: 5?
Treasure: Standard
Alignment: Usually neutral good
Advancement: By character class
Level Adjustment: +5?

Horse form
Large Monstrous Humanoid (Shape-changer)
Hit Dice: 7d8+14 (45 hp)
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +7/+15
Attack: Hoof +4 melee (1d4+4)
Full Attack: 2 hooves +4 melee (1d4+4) and bite –1 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Summon horses, Charm horses
Special Qualities: Darkvision 60 ft, Alternate form, Equine Empathy, scent, Damage reduction 5/magic or silver
Saves: Fort +4, Ref +7, Will +6
Abilities: Str 18, Dex 12, Con 17, Int 12, Wis 13, Cha 11
Skills: Listen +7, Move Silently +7, Sense Motive +6, Spot +7, Survival +4
Feats: Dodge, Run, Weapon Focus (hoof )
Environment: Temperate forests, plains, and hills
Organization: Solitary, company (5–8), troop (8–18 plus 1 leader of 2nd–5th level), or tribe (20–150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th–9th level)
Challenge Rating: 5?
Treasure: Standard
Alignment: Usually neutral good
Advancement: By character class
Level Adjustment: +5?

The creature appears to be an elven version of a centaur, with a humanoid upper torso atop the lower body of a horse. It stands slightly shorter than a centaur and has noticeably pointy, elven ears. Holding its longbow, ready to strike, it looks over you cautiously, paying the greatest attention to your mounts.
Self proclaimed protectors of all of horse-kind, the chevalls are a race of equine shapeshifters able to change form between a regular light warhorse and a centaur form. They look like centaurs but are slightly shorter and have pointy, elven ears. A chevall is to a light horse as a centaur is to a heavy horse: approximately as large, but taller and weightier than a light horse.
Chevalls speak Common, Sylvan, and Elven.
Combat
Summon Horses (Sp): Once per day, a chevall can summon 1d4 light warhorses with a 100% chance of success. This ability is the equivalent of a 3rd level spell (?).
Charm Horses (Sp): At will, a chevall can cast the equivalent of Charm animal on horses and other equine creatures only, as if cast by a 5th level caster (DC 11). The save is Charisma-based.
Alternate form (Su): A chevall can assume the form of a light warhorse.
Equine Empathy (Ex): Chevalls have an innate bond with their animal friends. Chevalls may speak with horses and similar beasts at will as if they were under a speak with animals spell cast by a 5th level caster. They are also treated as having Wild Empathy for horse creatures only at +7.


Conversion notes:Basically, I based this one strongly off of the centaur, giving it a summon and charm horses ability to represent its magical control over them.
Edit: Revised the stats a bit to differentiate between the chevall and the centaur and added reading text.
 
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Chevall Society
Chevalls, unlike centaurs, are solitary, individualistic creatures, thought they sometimes may gather together in small groups resembling families. Originating in the grasslands, these shape-changers have moved into newer terrain to promote the wellbeing of nature in general and horses in particular. They often actively, sometimes militantly, seek to free their animal cousins from abuse and exploitation of humanoids. It is not uncommon for a chevall to disguise herself as a normal horse to get a glimpse of how the real horses are being treated by their would-be masters.
Although they can any foods a normal humanoid can, most chevall prefer a vegetarian diet, subsisting by foraging in the wilderness. Chevalls are not adverse to contact with other civilized races and sometimes engage in trade for needed tools.

Chevall Characters
Chevall adventurers are often motivated by an almost innate sense of duty to horses or another aspect of nature. They are bitter enemies of wolves and werewolves. They often become rangers, druids, barbarians, fighters, or clerics.
Chevall characters possess the following racial traits:
— +6 Strength, +6 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom.
—Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
—Space/Reach: 10 feet/5 feet.
—A chevall’s base land speed is 50 feet (60 ft in equine form)
—Darkvision out to 60 feet.
—Racial Hit Dice: A chevall begins with seven levels of monstrous humanoid, which provide 7d8 Hit Dice, a base attack bonus of +7, and base saving throw bonuses of Fort +2, Ref +5, and Will +5.
—Racial Skills: A chevall’s monstrous humanoid levels give it skill points equal to 11 x (2 + Int modifier). Its class skills are Listen, Move Silently, Sense Motive, Spot, and Survival.
—Racial Feats: A chevall’s monstrous humanoid levels give it three feats.
—+2 natural armor bonus.
-Damage reduction 5/silver or magic
— Summon Horses, Charm horses, Alternate form, and Equine empathy as above
— Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling.
—Favored Class: Ranger.
—Level adjustment +5?
 
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Psychotic Jim said:
Level adjustment +5?

This looks right. The level adjustment of all lycanthropes is +3 and the level adjustment of the centaur is +2, so +5 makes total sense. Thanks for the conversion, plus I'dd like to add that your work on the race is superb!
 

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