And to go further... for all the people who want more "Non-magical" classes... what kind of Parent/Child separation would be there? Right now the way we determine Parent classes for non-magical people is to only ever say "Combat-focused" and "Non-combat-focused". So it's no wonder we never see other Parent classes (or even Child classes for that matter) because our method for categorizing them is stupidly small. You either fight really well, or you fight less well but can have more skills. That's it. That's all we've come up with for the divisions between non-magical classes in all these years. So if that's all we have... what other Parent or Child classes do we need? Move the game into so-called Parent classes for Combat, Exploration, and Social, and maybe we could then get a third non-magical division? Warriors, Scouts, and Communicators I guess.
Well they are classes. The parent classes would be based on the parent class' class features.
I've long been a proponent for the skill/talent/borrow divide for warriors. The Warrior of Skill vs the Warrior of might. Then you have the tamer I mentioned before for Beastmasters. Then if the Rogue of the Underworld is tradition, there could be a parent class for the Sage of the Overworld. Instead of Magic as Science, Science as Science
- Brute
- Avenger
- Fanatic
- Flagellent
- Zealot
- Barbarian
- Berserker
- Stormborn
- Totem Warrior
- Brawler
- Pugilist
- Scrapper
- Thug
- Avenger
- Robber
- Rogue
- Assassin
- Thief
- Trickster
- Swashbuckler
- Duelist
- Mastermind
- Rogue
- Sage
- Scholar
- Gadgeteer
- Gunsmith
- Tinker
- Warlord
- Captain
- Gangboss
- Marshal
- Scholar
- Tamer
- Beastmaster
- Houndmaster
- Lion Tamer
- Swarmkeeper
- Summoner
- Celsetials
- Fey
- Fiends
- Beastmaster
- Warrior
- Fighter
- Champion
- Battlemaster
- Rune Knight
- Paladin
- Ancients
- Devotion
- Vengence
- Ranger
- Gloom Stalker
- Horizon Walker
- Hunter
- Fighter
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