CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

OOC: Rhun, looks like for once Invisible Castle actually quite liked you. Or, perhaps it just likes me, given that I rolled for you :)

All - the is a dead guard in the room. I will post a non-combat post tomorrow to fill you in on what you find, etc., but please feel free to post anything before then.
 

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hewligan said:
It may have been a failed attack from the young rogue, but his movement opens up the beast to Danth. The cleric, emboldened by the bless spell, emboldened by his own actions in deflecting the savage attacks of the Sinspawn that could so easily have torn him apart, and now finding his opponent left open to his attack, swings down with his morning star.

It cracks its skull like an egg.

Danth's morning star is not a pretty sight!


"HA!", Jokad blurts, "Now THAT'S how it's supposed to work!"

Once again the barbarian has gone from grim to gregarious in the blink of an eye.

Smiling broadly, he dashes further ahead into the room to make sure no others are hiding around the corner.
 

hewligan said:
OOC: Rhun, looks like for once Invisible Castle actually quite liked you. Or, perhaps it just likes me, given that I rolled for you :)

Funny thing, too...Danth's initiative was actually 12, but I typoed it as a "2." Guess it all worked out in the end.
 

Danth spends a few moments in silence, staring as his gore-drenched weapon as if surprised by the damage he had done to the enemy. Then, see Jokad charge forward, he quickly moves to back-up his rash companion.
 


Discovering the Catacombs of Wrath

The kidney shaped cave is empty, save for the horrendous remnants of a half eaten town guard that lies in the corner. His right arm and hand is still untouched, and strangely unbloodied, his knuckles bone white, wrapped around his longsword. The floor around him is sticky with blood. The Sinspawn had feasted well, but its work was not complete.

Most disturbing of all is how it appears to have carefully removed the guard's leather breastplate and shirt before ripping open his rib-cage to gorge on the soft internals. The breastplate lies off to one side, the shirt is little more than a soaked rag.

Leaving this charnel house behind and moving up the corridor reveals that the second corridor leading off to the right that you spotted earlier (and just north of the cave you were just in) ends in nothing more than rubble. A dead end!

2212313993_7225f58b0f.jpg


(OOC: The white at the bottom is the top edge of the room you just battled the Sinspawn in, so you have all just moved north a bit)

The corridor continues north for another 30-40 feet, before once again ending in a dead end, with little more than a few loose rocks and rubble to suggest that excavation once took place here. Of course, the corridor ends for a reason, and that reason is that the original tunneler appear to have hit something just off to the right of the dead end.

There is a thin entrance, large enough for one man to move through, but perhaps only 2 feet wide, and clearly a rough, rather crude opening. The transition from one side of the gap to the other is obvious. You stand in the rough-hewn once-smugglers' tunnel, carved out of the natural rock, while just beyond it lies a very well constructed, albeit ancient looking, room with carefully crafted corridors leading off from it.

Moving carefully to the gap and casting some light inside reveals a small chamber with a red marble statue of a strikingly beautiful but, at the same time, monstrously enraged human woman standing in the middle of the room. Her stony expression is twisted in a rictus of absolute fury. The woman wears flowing robes, and her long hair is held back from her face by an intricate headdress of hooks and blades. In her left hand she carries a large book, the face of which is inscribed with a seven pointed star. Her right hand holds a glittering metal and ivory ranseur.

OOC: Anyone that wants to try and identify, please make a DC 35 Knowledge (history) check.

Leading to the east from this slightly tear shaped chamber is a long straight corridor that appears to lead to a series of stairs. To the north is a burnished metal door, and to the south another corridor leads off into the darkness.

There is silence within.

Welcome to the Catacombs of Wrath!
 

Quite confused by the change in construction, Jokad squeezes into the chamber as quietly as he can. Reaching back for Mandraiv's sunrod he cautiously moves around the room: first to the metal door, then to the top of the stairs, and finally the southern exit. If nothing jumps out at him immediately he listens at each before motioning the others through the gap. He avoids the strange statue for now.

OOC: Listen checks door 20, stairs 16, south tunnel 18
http://invisiblecastle.com/roller/view/1469874/

Move silently 4 (not so good)
http://invisiblecastle.com/roller/view/1469876/
 

"By Sarenae's glorious light," says Danth, following his companion, and somewhat awestruck by their findings. "What is this place?"
 

Jovik wanders anout the room for a moment.

"So where are we under? Whose basement holds this secret"
he wonders aloud. "And did the goblins come up through the smugglers tunnel or through here?"
 


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