Round 2: Splintered Guts and Gore
OOC: Round order is Sinspawn, Jovik, Kael, Jokad, Danth, Mandraiv
The Sinspawn lunges forward, its ungainly limbs wrapping forward around Jokad. The Shoanti bellows in rage and thrusts his head upwards, striking the Sinspawn on the bottom of its rapidly opening jaw and sending it reeling back a half foot in shock (OOC:
it missed with all three attacks).
Before it can react, Jovik sends an arrow spinning through the gaps in the battle up ahead, striking unerringly, once again sending the thin arrow head into the flesh of the foul creature, drawing some blood and causing it to toss its head as if trying to shake off the pain.
OOC: -2hp, Sinspawn now at -12hp (it has fast healing, so healed 1)
Kael reacts next, shouting out his arcane trigger and sending another cold bolt of magical energy twisting across the room. It hits hard, causing a fine spray of blackened blood to be cast over Jokad as the chest of the Sinspawn takes a deep, cruel torn burn from the magical bolt.
OOC: -3hp, Sinspawn now at -15hp
Danth sees a clear opening before him, made available by the arrow and magic that have just struck the Sinspawn. He takes a single step forward, thrusting his morningstar upwards, feeling it bite hard into the gut of the Sinspawn, causing it to involuntarily vomit up a thick wad of blood that spills from its extending jaw, coating Jokad once more with a messy spray of gore.
OOC: -3hp, Sinspawn now at -18hp.
Jokad cannot recover in time from his narrow escape from the Sinspawn's grasp to land a blow, and it swipes nervously at his axe as the barbarian tries to land a clumsy blow. The creature is still standing, but it is clearly close to its last breath, and one more carefully placed strike should see the end of it.
Behind Jokad, Mandraiv sends a prayer up to Desna, calling down her healing power. Jokad feels some of the burden of his wounds lift, although not as much as he would perhaps have liked. Still, every little helps!
OOC: Cure light wounds,
restored 3hp).
ROUND 3 actions please. If you manage to kill the thing then the second will step forward into the breach. Sinspawn 1 rolls an initiative of
9.