CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

OOC: I am flexible either way. You have 2 options:
1) Stay and clear out the catacombs (with Mandraiv going airside for some potions)
2) Retreat back up to Sandpoint, but set a guard at the entrance to the catacombs

The next poster WILL decide (simply to move things on), and then I will be able to do a follow up to that.
 

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Danth Brinfield

"Let Mandraiv make haste to the Temple and return to us. We should remain here and prevent any dark creatures from escaping the smuggler's tunnels."
 

Rhun said:
"Let Mandraiv make haste to the Temple and return to us. We should remain here and prevent any dark creatures from escaping the smuggler's tunnels."

Jokad shakes his head wordlessly saying, 'make up your mind'. "Kael, why don't you and Mal go with him? You have most of the group coin anyway."

"Oh and take this..."

He wheels about axe on high. It flashes down in two quick blows taking the head from one of the sinspawn. He hoists it, looks at it approvingly, and thrusts it into his sack.

"This might improve the towns' morale.... and get you what you need faster. Please give Father Zantus my regards."

He hands the sack to Mandraiv with a wink.
 

With a heft of the coin pouch, Kael nods with a chuckle to Jokad, "Don't tell my father, he'd be ashamed I've not embezzled it by now."

Obviously joking, Kael and Mal depart quickly with Mandraiv, with much haste and alacrity, to resupply the group, as best they can.

"I wonder if anyone is selling wands in town?"
 

Jokad, Jovik, and Danth move once more onto the wooden walkway above the prison, hearing the faint footsteps of their two companions fade into nothing. The passage to the east beckons.

A 20 foot stone passageway continues on from the long wooden walkway. At the end of this opens up a room containing several ancient relics of what appear to be torture implements, although the function and style seem strange and archaic. In one corner sits a spherical cage with spikes protruding inwards from its iron bars. In another stands what appears to be a star-shaped wooden frame, its surface studded with hooks. And in the center of the room is a long table covered with leather straps and a number of cranks that seem designed to rotate and swivel.

The room has a door to the south, lying shattered and open, and another one to the east, closed, but with the wood long warped and now ill-fitting.

The room to the south is a small enclave. It contains the crumbling remnants of several chairs and a long table cluttering the floor. The room is a mess. It was clearly once a library, but there are no longer any whole books in the now shattered bookshelves. Many pages litter the floor, some half-books, torn chunks of books, and the like, covering the entire surface to ankle level. They are covered in strange, spiky writing. The books and scrolls have not decayed to this state, but rather appear to have been at the receiving end of someone's fury.

OOC: Actions, if any. Otherwise I will follow up with the assumption of a move through the door to the east.

To the south stand three stone doors, each bearing a strange symbol that resembles a seven pointed star.

Behind each of these doors lies a single skeleton, badly deformed, vaguely humanoid (in varies forms). One has three arms, another an enormous misshapen skull, and the third with a long ribcage that extends entirely down to its pelvis, with tiny, stumpy legs beneath. Ancient prison cells, perhaps, but for what?
 

hewligan said:
A 20 foot stone passageway continues on from the long wooden walkway. At the end of this opens up a room containing several ancient relics of what appear to be torture implements, although the function and style seem strange and archaic. In one corner sits a spherical cage with spikes protruding inwards from its iron bars. In another stands what appears to be a star-shaped wooden frame, its surface studded with hooks. And in the center of the room is a long table covered with leather straps and a number of cranks that seem designed to rotate and swivel.

The room has a door to the south, lying shattered and open, and another one to the east, closed, but with the wood long warped and now ill-fitting.

The room to the south is a small enclave. It contains the crumbling remnants of several chairs and a long table cluttering the floor. The room is a mess. It was clearly once a library, but there are no longer any whole books in the now shattered bookshelves. Many pages litter the floor, some half-books, torn chunks of books, and the like, covering the entire surface to ankle level. They are covered in strange, spiky writing. The books and scrolls have not decayed to this state, but rather appear to have been at the receiving end of someone's fury.

Jokad survey's the torture chamber impassively. 'No surprise here', he thinks to himself. His expression changes to one of confusion however when you move on to the remnants of the library.

Kneeling to pick a chunk of book he says, "Those stupid sinspawn probably tore this up... but I'm wondering why this stuff hasn't long since rotted to dust?"

"Can either of you read any of this?"




hewligan said:
...move through the door to the east.

To the south stand three stone doors, each bearing a strange symbol that resembles a seven pointed star.

Behind each of these doors lies a single skeleton, badly deformed, vaguely humanoid (in varies forms). One has three arms, another an enormous misshapen skull, and the third with a long ribcage that extends entirely down to its pelvis, with tiny, stumpy legs beneath. Ancient prison cells, perhaps, but for what?

After opening each of the doors Jokad simply shrugs helplessly.

"Seems unnatural to me. Maybe a mad wizard's experiment? Mandraiv seemed to know something of the sinspawn, maybe he can make sense of this."

"What now?"
 

Mandraiv, Kael, and Mal hurry back to Father Zantus with the bloody sack. When they arrive at the temple, Mandraiv asks the nearest acolyte to summon Father Zantus as soon as possible. In the meantime, he requests two scrolls of cure light wounds, presenting 50 gp for their cost. When Zantus arrives, he presents the head, My friend, we found these haunting the catacombs beneath the glass works. I recognize it as a Sinspawn, but I believed they were all destroyed. This does not bode well for us. I fear someone with connection to the ancient Runelords, or even the Runelords themselves, may have returned to bring havoc to this land. I do not know if you know more than I, but if not, we would all be in your debt if you were to research the matter while we explore the caverns below. Perhaps you can find some link that will hint at why these monsters have returned.
 

Jovik takes a quick search through the former library, seeing if anything of note is less torn and if legible to him, indicates who used these tunnels.
 


You search the room, but unfortunately there is nothing that you can salvage. The papers are strewn around, and badly torn. Although the pages do appear old, and in some cases almost desiccated with age, the damage done to them has clearly been inflicted by the act of some creature.

Eventually giving up the search, you are left with the warped wooden door to the east of the torture room, or the prospect of retreating back the way you cam to the central statue room, and from there taking the unexplored passage south.
 

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