CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

Danth whirls and steps around the unarmed goblin, putting him in flanking position with Jovik and Kael, and hopefully taking the gecko's attention away from Jokad so the warrior could focus on the chieftain. As he moves, the cleric lashes out with his morningstar at the goblin commando threatening Kael, knowing the sorcerer is ill-suited for melee combat.

Initiative: 9
5' Step to Q8, both Jovik and Kael should gain +2 flanking bonus, as does Danth.
Attack: Natural 20, critical threat!
Confirm Crit 13, 15 with flanking (?)
Damage: 5 (or more if 15 confirms critical)
 
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Rhun said:
Placeholder for Danth; since he is last in initiative order, I need to see what my companions' are doing before I post...

Danth - we roll initiative fresh each round. It is one of my little house-rules. I like the idea of battles swinging back and forth between opponents, rather than always having someone on the back foot. Also, in the grand scheme of things, it doesn't add much to the complexity.
 

With the injured goblin commando before him, Kael saves his spells and changes on the wand as he tries to swing his quarter staff down, hard, upon it's head.

OOC

Post #803 - Initiative (1d20+2=6)

Post #803 - Quarterstaff (1d20+1=15, 1d6=6)

hewligan - My character sheet was updated, save for my idiotic lapse in changing the level indicator, thus my screw up on the spell.

Anyhow, it is all corrected and thank you for covering for me.
 
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hewligan said:
Danth - we roll initiative fresh each round. It is one of my little house-rules. I like the idea of battles swinging back and forth between opponents, rather than always having someone on the back foot. Also, in the grand scheme of things, it doesn't add much to the complexity.


OOC: My bad...this is the only game I'm in that does that, so I keep forgetting. :D Actions edited above.
 
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Jokad barely winces at the bite of the horsechopper so absorbed into his rage is he. His focus is solely on the goblin king, wanting to put him down at all cost.

He turns the parry of Ripnugget's dogslicer into a clever counter-attack, twisting the goblin's blade up high and punching straight under it with his magic sword.

Sweaty leather armor and corpulent flesh provide little resistance to the force of the blow as Jokad drives him back into the makeshift throne.


OOC: Jokad AC 17, 32 hp

INIT 21, Hit AC 24 for 13 Dmg
http://invisiblecastle.com/roller/view/1606763/

if that doesn't drop him Jokad might start to get worried... 8(

Cleave attack on Gecko just in case....

http://invisiblecastle.com/roller/view/1606768/

Man I.C. is hot!!! AC 28 for 10 dmg

If the king does die Jokad will take a 5' step to flank the commando on Kael
 

Round 2: The throne room

OOC: Intitiative order is: Ripnugget (22), Jokad (21), Gecko (17), Jovik (14), Commando 3 (10), Commando 2 (9), Danth (9), Kael (6) - (Invisible castle for the bad guys' initiative)

Ripnugget, bloodied and grimacing, moves like lightening, taking advantage of the slight hesitation in his foe to quickly finger a small potion tube from his belt. He rips the cork off with his teeth and tilts the entirety of the little leather bound tube down his throat. He grins as the healing warmth flows through this veins.

"Still ready to die human scum? For I am just getting started!" he shouts out, his voice tinged with laughter.

OOC: Healed 9hp , so now at -13hp.

Jokad doesn't look too pleased at the insult. His focus is solely on the goblin king, wanting to put him down at all cost, and silly insults are not going to distract him.

He turns the parry of Ripnugget's dogslicer into a clever counter-attack, twisting the goblin's blade up high and punching straight under it with his magic sword.

Sweaty leather armor and corpulent flesh provide little resistance to the force of the blow as Jokad drives him back into the makeshift throne. Ripnugget groans in pain, but kicks back at Jokad, dislodging the axe blade from his chest, and spitting a thick wad of bloodied phlegm at the Shoanti. At least he isn't speaking!

OOC: Ripnugget now at -26hp. He is alive and still operational!

The giant blue gecko tries to snap at the back leg of Jokad as he drives forward, but he fails to make sufficient contact and retreats a half step with a bloodied snout

Jovik, normally so calm in battle, despite his newness to it all, finds the noise that has risen up around the place, coupled with the thrown insults of Ripnugget, just a bit too distracting. He swings almost distractedly at the commando he faces, but Goblin Hook falls short.

The commando goblin that Kael very nearly killed, has turned now to face his attacker. Seeing the tall human before him, and realising that it only holds a stick, the goblin sneers and spits out some words of goblin.

He jumps up and cracks down hard on Kael's head with his horsechopper. Kael manages to turn the blade at the last minute, and while it still cracks down on his skull with immense force, at least it was not the cutting edge. Kael is hurt.

OOC: Possible critical, but failed his confirm so deals a still not very nice 5hp damage.

The unarmed commando sees the distracted swing of Jovik and tries to roundhouse the young rogue. He is just too slow though, and Jovik easily oversteps the sweeping kick .

Danth sees his opportunity. The goblin that just struck Kael is trying to recover his balance. The young priest of Sarenrae moves quickly to one side, opening up a perfect flank on both remaining commandos. He swings his brutal weapon at the commando who just hit Kael, and smashes his small green skull into a bloody pulp. The look of relief on Kael's face is palpable.

COMMANDO 3 DOWN

Kael, seeing his own adversary drop, and feeling a rush of blood to the head both literally and metaphorically, changes the focus of his attack to the last remaining, and fortunately unarmed, commando. The move by Danth has placed this goblin in a difficult position, and he seems caught between who to defend against. The last place he was looking was the man with the staff.

Kael lunges forward low, thrusting his staff out, and catching the goblin against the lower jaw. He squeals in pain, and loses a few teeth into the bargain. He is shaken and badly hurt, but still on his feet.

OOC: -6hp to the last commando. You only hit due to the flank (AC 17)

OOC: Inits and actions for round 3 please. Updated battlemap with positions at end of round 2 is below.

2528139953_42c7ff11e6_o.png
 


Danth Brinfield

Flush with his success at striking down one of the commandos, Danth moves slower than he would have liked as he steps behind the gecko and slams his morningstar down on the giant lizard threatening Jokad.


Initiative: 9
5' step to P7
Attack: 15 (forgot to add the +2 flanking with Jokad
Damage: 10 (I really hope that 15 hits!)
 
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An inarticulate growl of rage erupts from his lips as Jokad continues his furious offensive. He continues to press the Goblin King, keeping him on his heels and pinned against his own throne.


OOC: Damn tough little bugger.

Jokad will 5' step into Q6 to flank with Danth and still press his attack on the King.

INIT 20, Hit AC 21 for 11 Dmg... now die dammit!! :D
http://invisiblecastle.com/roller/view/1607610/

Once again I will proactively make a cleave attempt on the gecko...

Hit AC 26 for 13 dmg
http://invisiblecastle.com/roller/view/1607621/
 
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