Scaling the tower
OOC: It has been 5 days since Fenris last posted for Jovik. Given that stealth appears to be the order of the day here, that has slowed things down a bit. I am going to take control of Jovik until the return of Fenris so that we can speed things up a bit.
IC:
Jovik moves forward, placing one hand on each side of the makeshift ladder that leads up to the trap door. He turns to you all, gives a nervous grin, and begins to ascend.
The first twenty feet are easy. The walls are enclosed, and the rungs are dry and stable. He ascends with confidence, covering the twenty feet quickly. From below you can see him clearly peeking his head out above the exposed area.
He shakes his head negative and ascends further. He looks out again, now quite exposed, and again shakes his head, indicating he has spotted nothing.
OOC: Jovik took 10 on the move silently, which with his +8 bonus gives him a guaranteed success.
However, he failed his spot check, although that was just to see if he could spot anything of interest in or around the stockade.
He gently pushes upon the trapdoor. It shifts a little. He moves his head side on, pressed against it to see if he can see anything. He shakes his head briefly. His vision is blocked. He pushes it further. Cracking it open three, then four inches. It makes a creaking noise. You all hear a goblin voice spit some question. Jovik lets the door slam shut above him, frozen on the ladder. He glances down at you nervously. Above the trapdoor starts to shift open. Your line of sight is largely blocked by Jovik.
OOC:
A fairly poor hide check results in a failure
Suddenly the trapdoor is swung fully open, and a goblin is screaming at Jovik, his hand fumbling for a short sword. Another face appears. There are two goblins, at least, on the tower.
A shower of playing cards rains down upon you, seemingly as the second goblin drops them to retrieve his weapon. It feels like time is dripping slowly.
OOC: Initiative and actions please. For ranged attacks, the goblins count as severely obstructed (-5 to hit). Any roll that results in a negative or zero hits Jovik. Jovik can attack, but with a balance check DC15 each round he choses to attack, only using dex bonus and AC penalty, and a -2 penalty to hit (due to restricted movement and partial obstruction). Jovik can also elect to charge (to enter the platform), or descend (opening himself up to AOO).