Clutches of Evil - OOC Thread

Nonlethal Force said:
Darn. I'm sorry to see you go, mg2001. And to think you just got that armor back!

Sorry. At least you stuck it out long wenough to get the armor. With your permission, I'll have Endoo send Pwent on a quest - kinda mercenary like. THat way he'll be written out, but at such a time as you could possibly come back that would allow the character's return as a possibility. Is that fair?

Now - without seeming grim ... Daz, Unleashed, Jkason: If I write Pwent out (NPCing him until they get back to town and then writing him out) do you want me to recruit for another of just go on with Byntrou, Bahruul, Keryth, and Destiny? I'll totally let you all make the decision - I can go either way.

I'm good sticking with who we have for now, maybe re-assessing when / if we survive the current mission? If nothing else, this adventure is teaching us we might want to recruit / befriend a rogue at some point in the future. ;)

jason
 

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Okay then, that makes two. Should Daz also agree, then its settled. Even though - I'll let recruitment ALWAYS be in the party's hands - not mine. After all, if the characters want to recruit people, they are the ones who are going to have to go into the tavern (or wherever) and find a likely cantidate. If the players want to recruit someone, it can be an in-game RP opportunity.



Also - regarding this room. I'm not giving any answers. ;) However, I do try and be a productive DM instead of an antagonistic DM. So, I'll get people thinking. Perhaps it would help to list everything known about the room?

I'll start: (And take the obvious one and then not say any more)
1. There is a circle in the center that lowers when pressure is applied. There is an associated click that has no apparent function.
 
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Nonlethal Force said:
Also - regarding this room. I'm not giving any answers. ;) However, I do try and be a productive DM instead of an antagonistic DM. So, I'll get people thinking. Perhaps it would help to list everything known about the room?

I'll start:
1. There is a circle in the center that lowers when pressure is applied. There is an associated click that has no apparent function.

Not really all that helpful to me as I have all the info at hand, but I'll list it for others.

2. The middle of the right wall, the left wall, and the wall opposite the door there is a small hole. The holes look to be uniform in size and roughly an inch in diameter. The holes goes about 2 1/2 inches into the wall. Beyond that the holes stops. The hole does not get any more wide or narrow.

3. The room is 40 foot square with no furniture. The niches are in fact roughly 5 1/2 feet tall. For the most part, the niches look as though they have been looted and the statues are removed.

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I'm definitely not out of ideas yet...I've just started with the simplest possible solutions. ;) Here are my current thoughts though...

The circle likely just disarms the trap in front of the door when depressed or opens another exit in this room when other conditions are met. Of course it would be good if we had a better idea of where the click was coming from...

We probably need to place some item in each of the three holes, but nothing is readily apparent that would fit the holes unless I've missed something. Of course the items used may not be important.

Of course I'm working under the assumption that a single person can activate any extra exit from the room...that may also not be the case.

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When I said pushing the wall sections, I assumed it also included pushing in the niches, but if that's not the case please tell me.
 
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Good thoughts. I'll let thiese rest for the other players to pick up on, but I will clarify one point:

unleashed said:
When I said pushing the wall sections, I assumed it also included pushing in the niches, but if that's not the case please tell me.

I was assuming such as well. I figure the characters will eentually push every surface given enough time. So you can be sure that is my operating assumption.
 

Unleashed - no worries about the hallway - its a 10 foot wide hallway. The map is a bit odd because it's "cellblocks" are not true squares. Thus, the vertical hallways appear more narrow than the horizontal hallway. However, if you count the actual spaces, you'll find that the walls have 2 spaces the whole way around. So they are 10 feet across.

Sorry if that was confusing. Any suggestions as to how that can be fixed I'd take. But for now - counting spaces just seems to be the easiest way to go about it. And unless otherwise told - it is always safe to assume one cellblock is 5'x5'.

Also, I'll give Bahruul a chance to agree or disagree with the plan before advancing the thread. hopefully I can do that either tonight or tommorrow morning - or to whatever time that equates to for our Australian players! ;)

Also, there are three targets that everyone will have seen by the time Byntrou and Keryth round the corner. A human - who looks burly and is the closest - and two goblins who look kinda whimpy, each one flanking the human behind. Could Byntrou and Keryth identify of the three choices which they would care to fire upon? Assume that they are all within weapon range for both a crossbow and a bow.
 
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Nonlethal Force said:
Also, there are three targets that everyone will have seen by the time Byntrou and Keryth round the corner. A human - who looks burly and is the closest - and two goblins who look kinda whimpy, each one flanking the human behind. Could Byntrou and Keryth identify of the three choices which they would care to fire upon? Assume that they are all within weapon range for both a crossbow and a bow.

Byntrou's likely to take the big guy, trying to remove the most obvious threat first.
 

So they are silly me, no need to fix anything on your end, I'm just so used to looking at a symetrical tabletop battlemat that it didn't occur to me to count the spaces until just now. :o :heh:

Yep, no problem waiting for Bahruul, as for time well...it's currently around 4pm AEDST (Australian Eastern Daylight Savings Time) and it's Wednesday the 14th of December, so it depends how long you're going to be up. ;)

Keryth will shoot a goblin figuring they're the most likely to run, since he doesn't need to kneel he'll go the right hand (far) side, the one on his side of the corridor makes the most sense. Not that he expects to hit, as his ranged abilities leave a lot to be desired. :(
 


D20Dazza said:
Bahruul is posted and is hoping that the human is quicker to run to his death than the goblins are ;)

Thanks. Given the classes of the associated characters, I think that's likely. However, I won't know until the actual game shakes out. ;)

And, if I did my math right, that means AEDST is 16 hours ahead of our American EST, since the post claimed to be 4pm but on my computer it read as 11:59 pm. Good to know. Not that it really matters, I'm just a freak and find things like that interesting! :)
 

Well, that surprise round certainly didn't go as I was expecting. Oh - and the party must really be lucky on this battle, because both Keryth and Byntrou have init over the rest of the field. So, I stopped after the suprise round for two reasons:

1. I didn't know if the events changed and the party wanted to change tactics, or

2. I didn't know if Keryth and Byntrou wanted to move first or fire again and then move, knowing they have init.

Also, Unleashed, since I am now NPCing Pwent and the tunnel is only 10 feet wide, I'll gladly let Keryth and Bahruul handle the melee if you want. Or, if you want it to be Pwent and Bahruul, just let me know as well. It doesn't matter to me - I figure I'll give first shots at glory to the PCs.
 

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