A suffusion of yellow
The Saltmarsh setting is great even if Dunwater and Final Enemy are mediocre at best. It lends itself to the maritime campaign that can easily be expanded and linked to the whole slew of Smugglers, Pirates and Navy themed adventures (of which there are a lot that remain popular)I don't understand why this one is so beloved? I've run the first part (actually several times over the decades) and quickly fell off it.
I feel like the only great adventure in the Saltmarsh trilogy is "Sinister Secret of Saltmarsh." "Dunwater" is VERY weak - like it's barely an adventure at all, and "Final Enemy" is barely connected to anything.
Of the rest of the Saltmarsh book, there's hardly any connective tissue between any of the adventures. "Isle of the Abbey" looks terrible.
Not saying anyone's wrong for liking this one, I just don't understand the appeal.
Yawning Citadel is an Anthology of Old games. The framing device is meh but it allows selective dipping to try stuff. Not all the stuff is good but they dont have to be
I think Radiant Citadel had some good adventures but the Citadel itself failed as a framing device- I for one dont want a settled Ethereal plane and the citadel just didnt catch my attention much