Ruin Explorer
Legend
No, you could not say the same.I find this argument weak. You could say the same about a Rogue's sneak attack or a GWM/PAM fighter being boring.
Monk's in my experience are the least boring non-caster in combat.
For Rogues, Sneak Attack is their main combat feature and source of damage, and it's explicitly what they're about in combat. They get it at level 1 and it keep upgrade for a reason.
The same is not remotely even arguable about Stunning Strike. Which is just an overpowered ability which Monk get and then basically becomes "the thing" to spam most of the time.
As for GWM/PAM being boring, what? Not even sure what you think you're trying to say there, because it doesn't make any obvious sense to me. But whatever it is, it's meaningless, because Fighters aren't balanced around GWM/PAM, and being a GWM or PAM Fighter is your choice, whereas every Monk is a Stunning Strike Monk, there's no choice except to not use an OP ability.
It could be a pretty minor redesign, as minor as some of the Tasha's stuff. There's quite a lot of Monk stuff Tasha didn't deal with but which you should really be able to offload in favour of alternative abilities.Not relevant. It is a fast controller. Boosting it to Bruce Lee damage while keeping all of that is over powered.
If you want just damage, you aren't looking at a boost, you're looking at a redesign of the class focus. Make a new class - maybe even one that multiclasses nicely with the existing monk so people can mix and match.
You're making a serious error to think there's more or really any non-grog demand for Monks as "fast controllers". Redesigning them or allowing them to swap control for damage is right path forward. They're outright badly-designed because they're not serving the player fantasy, which is an explicit goal of 5E's design.