lukelightning
First Post
I blame the SR rules. They really need to be overhauled in a drastic way. You wan't something that is resistant to magic? Give it a bonus to saves vs. magic. You want something resistant to fireball? Give it fire resistance. Want it to be immune to most blasting spells? Give it a blanket "energy resistance."
Make SR work like DR; it subtracts from damaging effects, perhaps with ways to overcome it, i.e. devils have something like "SR 15/good" (or holy or whatever).
This has the advantage of doing away with the weird and abusable "conjuration bypasses SR" and the (in my opinion) stupid logic that "conjured" fire is different from "evoked" fire. It also keeps you from having to remember which spells are subject to SR and which aren't; if SR is like DR it only affects damaging spells; everything else uses the save mechanics, and for the "half effect" spells you can give these creatures an evasion-like ability to negate spells if they save.
Make SR work like DR; it subtracts from damaging effects, perhaps with ways to overcome it, i.e. devils have something like "SR 15/good" (or holy or whatever).
This has the advantage of doing away with the weird and abusable "conjuration bypasses SR" and the (in my opinion) stupid logic that "conjured" fire is different from "evoked" fire. It also keeps you from having to remember which spells are subject to SR and which aren't; if SR is like DR it only affects damaging spells; everything else uses the save mechanics, and for the "half effect" spells you can give these creatures an evasion-like ability to negate spells if they save.