FrogReaver
The most respectful and polite poster ever
Has anyone looked at the numbers if you assume +1/+2/+3 weapons? I would think those balance things pretty closely.
Has anyone looked at the numbers if you assume +1/+2/+3 weapons? I would think those balance things pretty closely.
Fair point. I keep forgetting that so many folks play most of the game at tier 1 and rarely get into 2, let alone 3.Removing the bonus action breaks to many other things, especially in tier 1. (at least with no other changes)
Fair point. I keep forgetting that so many folks play most of the game at tier 1 and rarely get into 2, let alone 3.
I don't think the bonus action is a good tier 1 balancing factor, though. At those levels, there are far fewer bonus actions competing for that spot; so the bonus action requirement does too little to pull back TWFing when TWFing needs to be pulled back, and it does far too much at higher levels when TWFing is - at best - just keeping pace. I'd rather focus on scaling back the raw damage output at low levels. Perhaps the Two-Weapon Fighting Style could grant half your stat bonus instead of the whole thing, and then upgrade to the full bonus at 5th level. (That still leaves barbarians, but it's not the end of the world to have one class come out ahead, especially when they can only do it twice a day.)
Has anyone looked at the numbers if you assume +1/+2/+3 weapons? I would think those balance things pretty closely.
Those are good suggestions.
@Saelorn: add the dice together as a single attack, scaling with Extra Attack, no bonus necessary.
@Xeviat: but require a bonus to split between two targets.
I would add: require a bonus if splitting into two separate attacks for any reason (such as to increase the chances for a special attack to hit).
I'm trying to remember when we've had a consensus here about anything.