Constables of the 14th Ward Part 2

Alarion: Hp 51/53 (65), constitution 11/14

"Morwyn grant me patience..." The young knight prays desperately as he does his best to move forth. He hopes to get there in time to help his fellow constables.

[sblock=OOC]
Alarion will take two move actions each round, moving by the quickest possible route. He will NOT hustle, however, as he knows a fall here would be dastardly.[/sblock]
 

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[sblock=OOC]
Raul is +10 on Balance. Should I roll for 1s?

Yes, Xedr is leaving me for two weeks of sun and fun.... So we should finish this adventure and level up before he returns. :devil:
[/sblock]

[sblock=Raul]Yes, you'll need to roll. I'll give you a bye this round. Please indicate the coordinates of you proposed move I'll make my best guess this round. We'll try to go faster this week than I did last. [/sblock]
 

Alarion 23
Soulfetter 23
Thea 18
Raul 10
Jonas 10
Archer 9
Darius 5
Brae 1


The Constables struggle forward through the muck as best they can and are gratified to see that the archer has not reappeared.

OOC: Spot checks please. Moves for the next round?

[sblock=Spot check 25+]There are an awful lot of beetles skating on the surface of the bog to the left just ahead. It is almost like they are massing. [/sblock]

[sblock=Spot check 0-24]There is no sign of movement at the window or indeed anywhere in around the buildings. [/sblock]
 

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SoulFetter

SoulFetter continues moving toward the Mill (another 20'), intent on the barn window and the need to provide covering fire for his friends and fellow constables.

[sblock=Spot Check]1d20-1=13[/sblock]
 

Thea continued to make her way forward with the others- every time she tried to focus her attention on the buildings up ahead she seemed to run into a troublesome spot of swamp, so she couldn't spot any sign of the archer or other problems.

OOC: Spot is +4, so a roll seems moot- but I'll make one just in case... rolled a 9 total, no spectacular result (good or bad); roll Roll Lookup
 

Brae continues gliding through the air toward the mill. He is glad to see Raul running along below him.


Initiative: 1
AC: 24 (w/shield of faith), Hit Points 50/50

Spot: 13
Double move: S104 (Altitude is 20')

Flight, round 4 of 60
Shielf of Faith round 3 of 60

[sblock=SPELLS PREPPED]
-- Spells Per Day
---- Level 0 (DC14): 5
---- Level 1 (DC15): 4 + 1 domain
---- Level 2 (DC16): 4 + 1 domain
---- Level 3 (DC17): 3 + 1 domain

-- Level 0: detect magic, create water, resistance, light, guidance
-- Level 1: shield of faith, lesser vigor, divine favor, bless + (d) charm person
-- Level 2: animalistic power, silence, spiritual weapon, sound burst + (d) lesser restoration
-- Level 3: dispel magic, summon monster III, searing light + (d) fly
[/sblock]
 


Alarion 23
Soulfetter 23
Thea 18
Sentran the Violet 15
Raul 10
Jonas 10
Archer 9
Swarm 8
Darius 5
Brae 1

The Constables continue forward as fast as the terrain allows. Once again there are no shots from the mill.

[sblock=Brae and Raul]There is however, a flicker of movement behind the window.[/sblock]

[sblock=Soulfetter and Thea]A swarm of beetle-sized insects armed with long, spiked suckers skitters across the brackish water toward you. The individual beetles are perhaps seven inches long and weigh maybe a half pound each. There are hundreds of them and they move with great ease and speed across the swamp such that they are nearly on you almost before you knew what was happening.[/sblock]

[sblock=Alrion, Jonas, Darius]Ahead, you notice that a swarm of beetles gathers and glides very rapidly across the swamp toward Thea and Soulfetter, indeed the bugs, are almost upon them in an instant. These things are larger than you realized being perhaps seven inches long.[/sblock]
 

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