Constables of the 14th Ward Part 2


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SoulFetter

"RRRAAAAAAUUUUUUULLLLLLLL!"

Upon seeing his friend and fellow constable fall lifeless to the ground, a look of complete fury settles on the Urgant's face. Flesh ripples and bone seems to crack as the huge barbarian grows even bigger. He slings his bow and pulls his enormous axe, rushing toward the barn at full speed.

[sblock=Actions]Mountain Rage (STR: 26, CON: 21, AC: 14, HP: 60) for the next 8 rounds.

Probably not the best tactical decision, but it seemed fitting . . .

He'll hit the southern wall of the barn full force, trying to break through the wall (STR Chk: 1d20+7=24).

Not sure how much difference it will make, but remember SoulFetter's now nine and a half feet, 750 pounds (plus gear) of solid muscle and bone - even his head is mostly bone, apparantly. That's a lot of momentum even if he is slowed by the mud . . .

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In his raging fury the massive form of Soulfetter easily bashes through the side of the barn in a spray of boards and sawdust. With the windows and doors tightly sealed the interior is dark, but Soulfetter hears some panicked movement on the floor above him. A ladder near the door ascends to the loft, which is only half the size of the barn.

OOC: I don't know if he would have been able to get in so easily by the rules, but sometimes you just have to go with it. Map coming shortly...
 

OOC: Wow! Too cool! Mowgli, is this the first time that SoulFetter has ever "Hulked out" like that? I sure don't remember a previous time.
 

As Soulfetter's eyes adjust he sees that the loft covers half the barn (light gray on the map) above his head. To his is a large pile of rotting sodden hay. On his left is a broken down cart and a tin feed bin. On the opposite wall are several seemingly empty stalls. There is a ladder up to the loft. He sees no signs of life on this level.

Outside it soon becomes clear that Raul is indeed quite dead. Threats are visible currently. Most of the group continues to trudge toward the mill.

[sblock=Thea]You have the movement to either back up Soulfetter or go to Raul's side or something else. I put you on the map by Soulfetter, but let me know if you'd rather be elsewhere.[/sblock]

OOC: I went ahead and put the loft on the barn map off to the right for future use.
 

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SoulFetter

[sblock=OOC]Scott: How big/heavy does the feedbin look? Is it something a 26 strength could 'loft into the loft?' For that matter, how high is the loft? At 9½ feet, SoulFetter can likely reach 15' or more with his bare hands, and his axe might extend that to between 18 and 20'.

Leif: He's done it once (maybe twice) before, but I don't think I was quite as descriptive. I like the gritty 'hulkish' feel of this better than the more magical smooth transition, I think.[/sblock]
 

Ooc

Mowgli: I guess that you weren't, because they evidently didn't make nearly the impression on me as this time. Bravo, Sir! Author! Author! It's just a shame that poor Raul had to bite the big one in order for you to feel your muse properly. :-S
 

[sblock=Soulfetter]The feed bin is a big tin tub. Not all that heavy, but awkward. Parts of the broken down cart might be better. The loft is only 12' up. Smashing up through the floor with an axe or grabbing the edge shouldn't a problem. [/sblock]
 

OOC Thea to GMs: [sblock] Not quite sure what order we're moving in. If Brae has already gone to aid Raul (as posted above), Thea will move to back up Soulfetter. If that hasn't happened yet, she will move to Raul's side- though without serious magic she can't do much. Any idea of checking the door or interior for further traps is too little too late- and Thea does not want to get in Soulfetter's way right now... [/sblock]
 

[sblock=Thea]Yeah, initiative order sort of got tossed because half the group is still trudging through the swamp. Just post when you want and we'll sort it out.[/sblock]
 

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