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Converting Epic Level Beings

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Ditto! Revising again...

Catch Spells (Su): As a free action usable on another creature's turn, Enceladus may attempt to catch spells directed at him. This functions similar to spell turning, except there is no limit to the number of spell levels he can catch, and the spell is not immediately redirected. For each spell caught, Enceladus may choose to hold the spell and redirect it on his turn (losing a slam attack for every two spells redirected in such a manner), or he may choose to let the spell energy dissipate harmlessly, in which case he does not lose a slam attack. Enceladus may not catch more than four spells at a given time (two per hand). If Enceladus does not redirect the held spells on his next turn, the spell energy dissipates harmlessly.

To redirect a spell, Enceladus "throws" it at a target of his choice, following all the rules of the original spell for valid targets. The spell is treated exactly as if cast by the original caster, for purposes of determining caster level, etc.
 

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Suggested Skills: Intimidate 17, Listen 17, Spot 17
Suggested Feats: Alertness, Awesome Blow, Cleave, Combat Reflexes, Devastating Critical (slam), Epic Will, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Improved Overrun, Improved Sunder, Iron Will, Overwhelming Critical (slam), Power Attack, Superior Initiative, Weapon Focus (slam)

I see no reason that it shouldn't have rock throwing and catching, so...

Rock Throwing (Ex): The range increment is X feet for Enceladus's thrown rocks.
 
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Kwitchit - We take the conversions one at a time in these threads to avoid confusion. If you'd like to start a thread of your own, feel free, or we can add this to the request queue.
 

Shade said:
Kwitchit - We take the conversions one at a time in these threads to avoid confusion. If you'd like to start a thread of your own, feel free, or we can add this to the request queue.
OK, It's being deleted. Please put it in the queue.
 


"There is a power in this being's hands that allows it to grab spells out of the air and negate them before they have time to function. Enceladus can grab up to four spells directed at him per melee round. If he does not grab spells, he can strike with his fists for 7-70 points of damage each. He can grab two spells with one hand and strike with the other, if he chooses."

note here that he can actually catch two spells in each hand each round (although I think you have that covered). Note that the idea of throwing them back was probably an invention of mine - we can keep that in there, but if it is too troublesome I don't mind removing it. ;)

another idea of what we can do with this is a caster level check like with dispel magic? Set him at a caster level equal to his CR maybe.
 

BOZ said:
"There is a power in this being's hands that allows it to grab spells out of the air and negate them before they have time to function. Enceladus can grab up to four spells directed at him per melee round. If he does not grab spells, he can strike with his fists for 7-70 points of damage each. He can grab two spells with one hand and strike with the other, if he chooses."

note here that he can actually catch two spells in each hand each round (although I think you have that covered). Note that the idea of throwing them back was probably an invention of mine - we can keep that in there, but if it is too troublesome I don't mind removing it. ;)

another idea of what we can do with this is a caster level check like with dispel magic? Set him at a caster level equal to his CR maybe.

I like your addition of tossing 'em back, and I think we'll get it to work. The dispel check ain't a bad idea, either. Let's try it...

Catch Spells (Su): As a free action usable on another creature's turn, Enceladus may attempt to catch spells directed at him. This functions similar to spell turning, except there is no limit to the number of spell levels he can catch, and the spell is not immediately redirected. Additionally, Enceladus must succeed on a special dispel check (1d20 + Enceladus's CR) against the spell. The DC for this dispel check is 11 + the spell’s caster level. If he succeeds on the check, that spell is caught; if he fails, that spell functions normally.

For each spell caught, Enceladus may choose to hold the spell and redirect it on his turn (losing a slam attack for every two spells redirected in such a manner), or he may choose to let the spell energy dissipate harmlessly, in which case he does not lose a slam attack. Enceladus may not catch more than four spells at a given time (two per hand). If Enceladus does not redirect the held spells on his next turn, the spell energy dissipates harmlessly.

To redirect a spell, Enceladus "throws" it at a target of his choice, following all the rules of the original spell for valid targets. The spell is treated exactly as if cast by the original caster, for purposes of determining caster level, etc.
 

except i wouldn't call it a dispel check if he's only harnessing the energy. ;) can we say "caster level check" or something like that, and mean essentially the same thing?
 

Whoa! <bumps shoulders with guy entering forums, realizes its BOZ> I wasn't expecting to see you so soon. ;)

Yeah, simply stating caster level check would be better.
 

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