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Converting Epic Level Beings

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Well, it looks like most CR 21-22 unique outsiders have HD in the range of 25-33, so we're probably good at 30.

How about: Str 36, Dex 29, Con 26, Int 22, Wis 25, Cha 25?

Let's skip psionics, as efreeti aren't usually associated with them.
 

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Shade said:
Well, it looks like most CR 21-22 unique outsiders have HD in the range of 25-33, so we're probably good at 30.

How about: Str 36, Dex 29, Con 26, Int 22, Wis 25, Cha 25?

Let's skip psionics, as efreeti aren't usually associated with them.
What can I add except that I agree with all the above. :)

Regards
Mortis
 

Speed: 60 ft. (12 squares), fly 60 ft. (perfect)

These Pashas can perform the following spells at will as 15th level magic users: fireball, flame strike, wall of fire, invisibility, assume gaseous form, detect magic, enlarge, polymorph self, create illusion with both visual and aural effects; and fulfill another's wish although loath to do so. The Pashas of the Efreet may also travel at will instantly to any of the planes known to the Efreet. They are immune to all fire based attacks, magical or otherwise.

Change Size (Sp): X/times per day, a pasha can magically change a creature’s size. This works just like a enlarge person or reduce person spell (the pasha chooses when using the ability), except that the ability can work on the pasha and other efreeti. A DC X Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Heat (Ex): A pasha’s red-hot body deals 1d6 (more?) points of extra fire damage whenever it hits in melee, or in each round it maintains a hold when grappling.

Spell-Like Abilities: At will—detect magic, fireball (DC X), flame strike (DC X), gaseous form, invisibility, permanent image (DC X), polymorph (self only) produce flame, pyrotechnics (DC X), scorching ray (X rays), wall of fire (DC X); 1/day(?)—grant up to three wishes (to nongenies only). Caster level 15th(?). The save DCs are Charisma-based.

Plane Shift (Sp): A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to eight other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name (caster level 13th).
 


To summarize...

Pasha of the Efreet
Large Outsider (Extraplanar, Fire)
Hit Dice: 30d8+240 (375 hp)
Initiative: +9
Speed: 60 ft. (12 squares), fly 60 ft. (perfect)
Armor Class: x (–1 size, +9 Dex, +x natural), touch x, flat-footed x
Base Attack/Grapple: +30/+47
Attack: Slam +42 melee (x+13 plus xd6 fire)
Full Attack: 2 slams +42 melee (x+6 plus xd6 fire)
Space/Reach: 10 ft./ 10 ft.
Special Attacks: Change size, heat, spell-like abilities
Special Qualities: Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold
Saves: Fort +25, Ref +26, Will +24
Abilities: Str 36, Dex 29, Con 26, Int 22, Wis 25, Cha 25
Skills: 462 (efreet have Bluff, Craft [any one], Concentration , Intimidate, Listen, Move Silently, Sense Motive, Spellcraft, Spot)
Feats: 11, including Combat Casting, Combat Reflexes, Dodge, Improved Initiative (B), Quicken Spell-Like Ability (scorching ray)
Environment: Elemental Plane of Fire
Organization: x
Challenge Rating: 21-22
Treasure: x
Alignment: Always lawful evil
Advancement: x
Level Adjustment: --

A Pasha of the Efreet stands about 12 feet tall and weighs about 2,000 pounds.

Efreet speak Auran, Common, Ignan, and Infernal.

Combat

Change Size (Sp): X/times per day, a pasha can magically change a creature’s size. This works just like a enlarge person or reduce person spell (the pasha chooses when using the ability), except that the ability can work on the pasha and other efreeti. A DC X Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Heat (Ex): A pasha’s red-hot body deals 1d6 (more?) points of extra fire damage whenever it hits in melee, or in each round it maintains a hold when grappling.

Spell-Like Abilities: At will—detect magic, fireball (DC X), flame strike (DC X), gaseous form, invisibility, permanent image (DC X), polymorph (self only) produce flame, pyrotechnics (DC X), scorching ray (X rays), wall of fire (DC X); 1/day(?)—grant up to three wishes (to nongenies only). Caster level 15th(?). The save DCs are Charisma-based.

Plane Shift (Sp): A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to eight other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name (caster level 13th).
 

i had basically the same thing here. ;) i fixed some things you had right that i had wrong though.

AC should be at least 24 now - higher if we increase the natural armor.

not sure that we should need to change the base damage for a slam - if we did, this would be one of those rare instances where i would advocate using Improved Natural Attack to do so. ;)

the pashas' original stats allowed for 40% magic resistance. also, these pashas were neutral for some reason instead of lawful evil like most efreet.
 

BOZ said:
AC should be at least 24 now - higher if we increase the natural armor.

Looking at the other CR 21-22 uniques, it needs to be in the 40-42 range. That would call for +24 natural armor, which is a bit high compared to its "peers", who all benefit from an insight bonus. (Which would make sense here, since they are advisors, IMHO).

BOZ said:
not sure that we should need to change the base damage for a slam - if we did, this would be one of those rare instances where i would advocate using Improved Natural Attack to do so. ;)

I was basing this off its 2-20 vs. the current 1d8. Kharash the Stalker, CR 22, only deals 1d6 base with his claws, so 1d8 isn't a problem.

BOZ said:
the pashas' original stats allowed for 40% magic resistance. also, these pashas were neutral for some reason instead of lawful evil like most efreet.

I'd give 'em spell resistance equal to 9 + CR, then. And I think they should be lawful evil like other efreet. If it said "usually" rather than "always", I might think differently. ;)
 

Shade said:
Looking at the other CR 21-22 uniques, it needs to be in the 40-42 range. That would call for +24 natural armor, which is a bit high compared to its "peers", who all benefit from an insight bonus. (Which would make sense here, since they are advisors, IMHO).

your call. :) what say you?

Shade said:
I was basing this off its 2-20 vs. the current 1d8. Kharash the Stalker, CR 22, only deals 1d6 base with his claws, so 1d8 isn't a problem.

1d8+13 would be 14-21 damage per hit. ;)

Shade said:
I'd give 'em spell resistance equal to 9 + CR, then. And I think they should be lawful evil like other efreet. If it said "usually" rather than "always", I might think differently. ;)

they were probably neutral because they were advisors. i'm neutral towards their alignment. ;)
 



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