What can I add except that I agree with all the above.Shade said:Well, it looks like most CR 21-22 unique outsiders have HD in the range of 25-33, so we're probably good at 30.
How about: Str 36, Dex 29, Con 26, Int 22, Wis 25, Cha 25?
Let's skip psionics, as efreeti aren't usually associated with them.
These Pashas can perform the following spells at will as 15th level magic users: fireball, flame strike, wall of fire, invisibility, assume gaseous form, detect magic, enlarge, polymorph self, create illusion with both visual and aural effects; and fulfill another's wish although loath to do so. The Pashas of the Efreet may also travel at will instantly to any of the planes known to the Efreet. They are immune to all fire based attacks, magical or otherwise.
BOZ said:AC should be at least 24 now - higher if we increase the natural armor.
BOZ said:not sure that we should need to change the base damage for a slam - if we did, this would be one of those rare instances where i would advocate using Improved Natural Attack to do so.![]()
BOZ said:the pashas' original stats allowed for 40% magic resistance. also, these pashas were neutral for some reason instead of lawful evil like most efreet.
Shade said:Looking at the other CR 21-22 uniques, it needs to be in the 40-42 range. That would call for +24 natural armor, which is a bit high compared to its "peers", who all benefit from an insight bonus. (Which would make sense here, since they are advisors, IMHO).
Shade said:I was basing this off its 2-20 vs. the current 1d8. Kharash the Stalker, CR 22, only deals 1d6 base with his claws, so 1d8 isn't a problem.
Shade said:I'd give 'em spell resistance equal to 9 + CR, then. And I think they should be lawful evil like other efreet. If it said "usually" rather than "always", I might think differently.![]()
BOZ said:your call.what say you?
BOZ said:1d8+13 would be 14-21 damage per hit.![]()
BOZ said:they were probably neutral because they were advisors. i'm neutral towards their alignment.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.