Dragon, Tiamat
CLIMATE/TERAIN: Any
FREQUENCY: Unique
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Special
INTELLIGENCE: Godlike (21)
TREASURE: A, B, C, D, E, F, G, H, I, S, T, U (all x 15)
ALIGNMENT: Lawful Evil
NO. APPEARING: 1
ARMOR CLASS: -15
MOVEMENT: 9, FI 30 (C), Sw 12, Jp 12
HIT DICE: 60 (420 hit points)
THACO: 2
NO. OF ATTACKS: Up to 7 + special
DAMAGE/ATTACKS/
CLAWS/TAIL: 3-30 + 12/3-30 + 12
RED DRAGON BITE/BREATH: 3-30 + 12/24d10 + 12
GREEN DRAGON BITE/BREATH: 2-20 + 12/24d6 + 12
BLUE DRAGON BITE/BREATH: 3-24 + 12/24d8 + 12
BLACK DRAGON BITE/BREATH: 3-18 + 12/24d4 + 12
WHITE DRAGON BITE/BREATH: 2-16 + 12/12d6 + 12
SPECIAL ATTACKS: Spells, breath weapon
SPECIAL DEFENSES: +2 or better weapon to hit, spells
MAGIC RESISTANCE: 80%
SIZE: G (360/ long)
MORALE: Fearless (19-20)
XP VALUE: 68,000
Tiamat, called the "Queen of Evil Dragons" or the "Bane of Bahamut," is the most powerful and malicious of the chromatic dragons. Sages say no act is too evil for Tiamat -- if it nets her more wealth, influence, and causes harm to the forces of good.
The great dragon looks like a nightmare creation, sporting the necks and heads of white, black, green, blue, and red great wyrms. While the mass of huge heads seem to move independently like a group of writhing snakes, they are directed by one intelligence lodged deeply inside the dragon's massive body. Tiamat's five necks join just above massive, muscular shoulders. The colors of the necks and heads blend at the base in a swirl of colors that quickly turns jet black just below the shoulders. The black scales are small for a dragon of this size, about the size of a man's fist, and gleam like ebony pearls. The great dragon's belly is blue tinged with black, and her long, razor sharp talons are ruby red. Tiamat's great tail -- nearly twice as long as her body from chest to haunches -- seems to shift in hue as it twitches from emerald green to midnight black to sapphire blue. The queen's legs are as thick as great trees, and her wings -- black on the exterior and red as blood on the underside -- are huge. Still, they are not powerful enough to lift her great bulk with ease; Tiamat flies magically. The wings simply aid in her maneuverability.
Tiamat's teeth in her five heads are an opal white, sharp and long. And when the queen opens her mouths, the air seems to smell of brimstone and sulphur.
The centuries-old evil dragon has visited many lands in her many guises, becoming fluent in the languages of all evil creatures and all of dragonkind. She is also able to communicate in the languages of most men and demi-humans although she is loathe to lower herself to their level and do so.
Combat: Tiamat prefers to have her battles fought by troops of evil creatures loyal to her and by adult and older chromatic dragons. Despite her great power, she is fearful that direct combat with good creatures could cause her injury or death. So she prefers to orchestrate conflicts from the background. Such fights have escalated into full-scale wars between humans and evil creatures, with the humans never knowing who was ultimately behind the struggle.
When Tiamat is forced to fight, she begins her assault using all five breath weapons directed at the strongest targets. As of yet, she has found no mortal creature to survive beyond that first attack. Tiamat uses her spells to discern targets' weaknesses and motivations. She has been known to charm potential victims to learn of treasure hordes, then kill them quickly and horribly after the treasure is attained.
In her lair, Tiamat's court of five great wyrm dragons fight for her. The court is comprised of one dragon from each basic chromatic color, and each has maximum hit points.
If Tiamat suffers more than 150 hit points of damage in a combat she will automatically teleport without error to Avernus.
Breath weapons/special abilities: Tiamat's white great wyrm head breathes a cone of cold 70' long, 5' wide at the mouth, and 25' wide at the base. Creatures caught within the cone suffer 12d6 + 12 points of damage. The black head breathes a stream of acid 5' wide and 60' long. Those in the stream suffer 24d4 + 12 points of damage. The green head breathes a cloud of poisonous chlorine gas that is 50' long, 40' wide, and 30' high. Those in the cloud suffer 24d6 + 12. The blue head's breath weapon is a lightning bolt 5' wide at the mouth and 100' long. The bolt causes 24d8 + 12 points of damage. The most fearsome head, the red, breathes a gout of searing flame 90' long, 5' wide at the mouth, and 30' wide at the base. Those caught by the magical fire suffer 24d10 + 12 points of damage.
A successful save vs. breath weapon reduces the damage from any breath by one half, and creatures must make a saving throw for each individual breath weapon they are caught in. All saving throws are made at -3 because of the power of the attack. The five heads can breathe simultaneously, on separate targets or the same target, every other round.
Tiamat is immue to all fire, cold, acid, gas, and lightning attacks, and she is immune to non-magical and +1 weapons. She can travel astrally or ethereally at will. Further, she has the following abilities at will: pyrotechnics, tongues, cause fear, polymorph self, and teleport without error. Each day she can cast three wizard spells at each level from 1st through 7th.
Tiamat casts spells and uses her abilities at 18th level.
Habitat/society: Tiamat lives on Avernus, although she is able to live in virtually any clime and on nearly any plane. Her lair is a castle of immense proportions which she constructed magically out of molten lava and the bones of her victims. Although solid, the castle's exterior walls appear to flow like lava and cause most creatures to avoid the place.
Tiamat's court dwells in the castle. Sages believe the place is also populated by other guards, such as elementals, fiends, and unnamed creatures. The castle is an extension of the queen's personality -- its spires are twisted and grotesque, there are no windows, and the walls are studded with bits of sharp material and jagged bones which can injure all but the most wary. The macabre, yet impressive, structure is avoided by nearly all the inhabitants of Avernus.
The great evil dragon knows what is transpiring within every square inch of her castle and within many square miles beyond. Because of this, it is impossible to surprise her in her lair. Her treasure is vast and litters the castle, in some places it is so thick she has shaped it into walls and uses it to cover the floor. Tiamat has a precise inventory of her wealth -- down to each insignificant copper -- and she has spent decades mentally cataloging it so she knows what all the magical items can do. She uses some of the items to further her malign gains.
The queen of evil dragons spends nearly all her time within the castle. She remains knowledgable about what is transpiring on other worlds and planes through magical items, spies, and cults of humans and demi-humans she has bent to her will. On rare occasions when something has sparked her interest enough for personal investigation, she dons a human or demi-human guise and takes one member of her court, also disguised, with her. These instances have included skirmishes between various races, newly-unearthed treasure finds, and political struggles. Tiamat's favorite guises include a comely young elven woman and her escort, a young girl accompanied by her father, and an elderly sage with her grandson in tow. Sages believe she has also assumed the form of goblins, gnolls, lizardmen, and other creatures when attempting to rally others for battle. Some sages speculate that she has acted as various groups' leaders and kings, ordering the subjects to do her bidding.
Ecology: Tiamat is capable of eating anything. On Avernus she requires no sustenance, drawing her energy from the plane itself. However, when she travels to other worlds and planes she feasts upon creatures she defeats, molten objects, and the very ground. Her favorite sustenance, however, is helpless creatures; she feeds upon their abject terror before swallowing them.
Tiamat's enemies are numerous and include Bahamut and all good dragons. However, only Bahamut has been able to stand up to her might-and recorded conflicts with the king of good dragons have ended in stalemates.
Sages speculate Tiamat was born many hundred years ago during a war between evil dragons. The gods threw the combatants together into one body. And this new form demanded that the evil dragons no longer fight amongst themselves.
Tiamat's Court: The queen's court is comprised of five dragons-male great wyrms of red, black, white, green, and blue. The court is handpicked by the queen based on their loyalty and the amount of gifts and service they have provided. When a member of her court becomes too infirm, she takes the dragon to another plane, personally slays him, and immediately selects a replacement. Members of the court store their treasure within Tiamat's castle, in separate chambers which are considered their own territories.