Converting Epic Level Beings

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What about adding Animate Dead and Waves of Fatigue to it's spell-like abilities.

Also, for DR, how about 10/epic and lawful and good?
 

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I just realized, despite BOZ's earlier reminder, that I had my Type II, III, and so on demons mixed up. I blame the Type O demon. :(

I edited the spell-like abilities above to correctly reflect hezrou and glabrezu instead of vrock and glabrezu.
 

Krishnath said:
What about adding Animate Dead and Waves of Fatigue to it's spell-like abilities.

Also, for DR, how about 10/epic and lawful and good?

I like the spell-like abilities you suggested.

For DR, I vote for 15/cold iron and good.

BTW, I heard your sig file during my lunch break. In fact, when I flipped on the radio, it was at exactly the point that your sig file begins. Weird, eh? :)
 

A few other random thoughts before I depart…

I’m increasing his reach to 15 feet, due to the tentacles.

Kerzit may attack up to 5 times per round. Its tentacles (ld10 each) and saw-like arms (ld12 each) account for the majority of its melee capability. If both tentacles strike the same victim in a single round, the victim is dragged to Kerzit’s waiting jaws for an additional bite (normal “to hit” roll) of 2-24 points plus deadly poison (-3 penalty to saving throw).

Not sure how his attack routine should work for full attack. Should it be 2 tentacles and 2 arms; or 1 bite – or should he be able to do all 5 normally in one round? Or should the bite only come into play if an opponent is grappled?
 

Krishnath said:
Leo: you rolled for that didn't you.

Str 28, Dex 13, Con 22, Int 15, Wis 14, Cha 17

We wan't the creature to have presence and give players a run for their money.

i just threw those numbers out there. I figured since this guy was buttugly to give him a low CHA.

Str 30, Dex 15, Con 24, Int 18, Wis 14, Cha 15
 
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BOZ said:
A few other random thoughts before I depart…

I’m increasing his reach to 15 feet, due to the tentacles.



Not sure how his attack routine should work for full attack. Should it be 2 tentacles and 2 arms; or 1 bite – or should he be able to do all 5 normally in one round? Or should the bite only come into play if an opponent is grappled?


I say give his tentacles 15' reach and the rest 10' reach.

attack pattern would be 2 tentacles or 2 arms and bite?
 

Shade: Not really, I'm just that good :D

Leo: Ha, ha, very funny, I still say it should have Cha 17, it may be ugly, but it has presence, and Cha is more a measurement of ones presence, than actuall physical beauty. :p
 

i thinl somewhere arround the attributes of a baylor (Maybe a little tougher, he is unique) sounds good. Maybe a slightly crappier charisma,

Something like
Str 39, Dex 20, Con 35, Int 20, Wis 24, Cha 22

makes his a pretty good guard but not as bright as a demon prince thus easier for such a creature to controll.

cliff :D
 


Krishnath said:
Str 28, Dex 13, Con 22, Int 15, Wis 14, Cha 17

We wan't the creature to have presence and give players a run for their money.

Shade said:
For comparison:

Hezrou (CR 11): Str 21, Dex 10, Con 29, Int 14, Wis 14, Cha 18
Glabrezu (CR 13): Str 31, Dex 10, Con 31, Int 16, Wis 16, Cha 20
Balor (CR 20): Str 35, Dex 25, Con 31, Int 24, Wis 24, Cha 26
Klurichir (CR 26): Str 29, Dex 15, Con 22, Int 20, Wis 16, Cha 23

Our current stats put this guy significantly weaker than a glabrezu. I think we need to beef 'em up, particularly Con and Cha.

Leopold said:
I figured since this guy was buttugly to give him a low CHA.

Str 30, Dex 15, Con 24, Int 18, Wis 14, Cha 15

Clifford said:
i thinl somewhere arround the attributes of a baylor (Maybe a little tougher, he is unique) sounds good. Maybe a slightly crappier charisma,

Something like
Str 39, Dex 20, Con 35, Int 20, Wis 24, Cha 22

makes his a pretty good guard but not as bright as a demon prince thus easier for such a creature to controll.

that last set seems to be the closest to what we probably want to see. it puts him more physically powerful than a balor, but less mentally acute. still, his greater HD and generally better abilities should make him able to take on one balor, but maybe not two. ;)
 

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