Krishnath said:What about adding Animate Dead and Waves of Fatigue to it's spell-like abilities.
Also, for DR, how about 10/epic and lawful and good?
Kerzit may attack up to 5 times per round. Its tentacles (ld10 each) and saw-like arms (ld12 each) account for the majority of its melee capability. If both tentacles strike the same victim in a single round, the victim is dragged to Kerzit’s waiting jaws for an additional bite (normal “to hit” roll) of 2-24 points plus deadly poison (-3 penalty to saving throw).
Krishnath said:Leo: you rolled for that didn't you.
Str 28, Dex 13, Con 22, Int 15, Wis 14, Cha 17
We wan't the creature to have presence and give players a run for their money.
BOZ said:A few other random thoughts before I depart…
I’m increasing his reach to 15 feet, due to the tentacles.
Not sure how his attack routine should work for full attack. Should it be 2 tentacles and 2 arms; or 1 bite – or should he be able to do all 5 normally in one round? Or should the bite only come into play if an opponent is grappled?
Krishnath said:Str 28, Dex 13, Con 22, Int 15, Wis 14, Cha 17
We wan't the creature to have presence and give players a run for their money.
Shade said:For comparison:
Hezrou (CR 11): Str 21, Dex 10, Con 29, Int 14, Wis 14, Cha 18
Glabrezu (CR 13): Str 31, Dex 10, Con 31, Int 16, Wis 16, Cha 20
Balor (CR 20): Str 35, Dex 25, Con 31, Int 24, Wis 24, Cha 26
Klurichir (CR 26): Str 29, Dex 15, Con 22, Int 20, Wis 16, Cha 23
Our current stats put this guy significantly weaker than a glabrezu. I think we need to beef 'em up, particularly Con and Cha.
Leopold said:I figured since this guy was buttugly to give him a low CHA.
Str 30, Dex 15, Con 24, Int 18, Wis 14, Cha 15
Clifford said:i thinl somewhere arround the attributes of a baylor (Maybe a little tougher, he is unique) sounds good. Maybe a slightly crappier charisma,
Something like
Str 39, Dex 20, Con 35, Int 20, Wis 24, Cha 22
makes his a pretty good guard but not as bright as a demon prince thus easier for such a creature to controll.