Converting Epic Level Beings

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so now, his stats look more like this:

Demon, Kerzit the Guardian
Large Outsider (Chaotic, Evil, Extraplanar, Tanar’ri)
Hit Dice: 24d8+288 (396 hp)
Initiative: +5
Speed: 30 ft (6 squares)
Armor Class: X (-1 size, +5 Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +24/+42
Attack:
Full Attack: 2 tentacles + 32 melee (1d10+14) and 2 arms +27 melee (1d12+7) and bite +27 melee (2d12+7 and poison)
Space/Reach: 10 ft/10 ft (15 ft with tentacles)
Special Attacks: Improved grab, poison, spell-like abilities, summon tanar’ri
Special Qualities: Damage reduction 15/cold iron and good, darkvision 60 ft, (fast healing?), immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, see invisibility, (spell immunities), spell resistance X, telepathy 100 ft
Saves: Fort +26 Ref +28 Will +21
Abilities: Str 39, Dex 20, Con 35, Int 20, Wis 24, Cha 22
Skills: X (not Move Silently)
Feats: 7 + 2 epic
 

Some Suggested Feats: Alertness, Combat Reflexes, Dark Speech (BOVD), Improved Critical (bite), Improved Initiative, Power Attack, Multiattack, Vile Natural Attack (BOVD)

Suggested Epic Feats: Dire Charge, Epic Tougness or Overwhelming Critical (bite)
 


BOZ said:
i think the BoVD feats should be listed seperately, like the ELH feats.

Sounds good. What do you think of listing alternative core feats in brackets following the epic/vile feats? For example, Vile Natural Attack [Improved Sunder].
 

The other way around, I’d say. :) then we could put a little note afterwards such as [feats in brackets are alternates from the Book of Vile Darkness]

Ok, more stuff…

As for his bite attack, I’m thinking that it can only be used while grappling a creature, or instead of his normal attacks. His full attack routine should be “2 tentacles … and 2 arms … or bite”.

His Improved Grab line should read as follows:
Improved Grab (Ex): To use this ability, Kerzit must hit with both tentacles. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.

How would we write up his smell immunity? Just “Kerzit is immune to all spells of 3rd level and lower”? such as minor globe of invulnerability, like Clifford suggested.

What, therefore, should his SR be? It need not be particularly high, since he does have that nice little immunity.

I noticed that we have a listing for see invisibility in the special qualities, and he also has that as a spell-like. should I keep it as a spell-like, or copy the see invisibility (Su) power of demons?

And… posting Kerzit in homebrews, so check him out. :)
 

BOZ said:
The other way around, I’d say. :) then we could put a little note afterwards such as [feats in brackets are alternates from the Book of Vile Darkness]

Fair enough. :cool:

BOZ said:
As for his bite attack, I’m thinking that it can only be used while grappling a creature, or instead of his normal attacks. His full attack routine should be “2 tentacles … and 2 arms … or bite”.

I like that idea.

BOZ said:
His Improved Grab line should read as follows:
Improved Grab (Ex): To use this ability, Kerzit must hit with both tentacles. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.

Sounds good.

BOZ said:
How would we write up his smell immunity? Just “Kerzit is immune to all spells of 3rd level and lower”? such as minor globe of invulnerability, like Clifford suggested.

Smell immunity? Just take away his scent. :p

I'm on board with Clifford's suggestion. The dread linnorm is immune to all spells from the Enchantment school, and it is noted in the Immunities entry. So, I'd use the following for Kerzit.

Immunities (Ex): Kerzit is immune to all spells of 3rd level and lower.

BOZ said:
What, therefore, should his SR be? It need not be particularly high, since he does have that nice little immunity.

It looks like most demons have SR equal to 8 + CR. So I'd wait until we determine his CR.

BOZ said:
I noticed that we have a listing for see invisibility in the special qualities, and he also has that as a spell-like. should I keep it as a spell-like, or copy the see invisibility (Su) power of demons?

I'd keep it as spell-like. I just checked all the demons in the MM3.5, and those that have see invisibility have them as spell-like abilities, whereas those with true seeing have it as a separate entry.[/QUOTE]

BOZ said:
And… posting Kerzit in homebrews, so check him out. :)

Looking good so far. :cool:
 

CR... 22?

natural armor... 22+?

for his Attack line, perhaps tentacle as main attack?
 

went back and looked and saw that while demogorgon, graz'zt, orcus, and yeenoghu have see invisibility as a constant supernatural ability, juiblex does have true seeing as a spell-like ability. so i guess we can keep kerzit with just a spell-like version of see invisibility.
 

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