Shade
Monster Junkie
No problem.
Spell-Like Abiities: At will--create water, protection from energy, water breathing; 1/day--charm person (DC X), charm monster (DC X), control water, greater invisibility, greater teleport (DC X), hypnotic pattern (DC X), power word blind, power word stun, see invisibility, shapechange, solid fog, telekinesis (DC X), veil (DC X), whispering wind. Caster level 14th. The save DCs are Charisma-based.
ESP = clairaudience/clairvoyance?
telpathy = ?
airy water = ?
death fog = cloudkill?
wall of fog = fog cloud and/or wall of ice?
wizard eye = arcane eye?

The linnorm has the following abilities, useable at will: create water, ESP, protection from fire, telepathy, and water breathing. It can perform at will, once per day: airy water, charm person, charm monster, death fog, detect invisibility, hypnotic pattern, improved invisibility, power word blind, power word stun, raise water, shape change, solid fog, telekinesis, teleport without error, veil, wall of fog, whispering wind, wizard eye. It uses magic at 14th level.
Spell-Like Abiities: At will--create water, protection from energy, water breathing; 1/day--charm person (DC X), charm monster (DC X), control water, greater invisibility, greater teleport (DC X), hypnotic pattern (DC X), power word blind, power word stun, see invisibility, shapechange, solid fog, telekinesis (DC X), veil (DC X), whispering wind. Caster level 14th. The save DCs are Charisma-based.
ESP = clairaudience/clairvoyance?
telpathy = ?
airy water = ?
death fog = cloudkill?
wall of fog = fog cloud and/or wall of ice?
wizard eye = arcane eye?