Shade
Monster Junkie
BOZ said:OK, did a little bit of work on this here and there. We could merge this back into a single paragraph later if that seems like a good idea.
Breath Weapon (Su): The Midgard linnorm has three types of breath weapon: a line of boiling water, a cone of dust, and a cone of wind. It may use any breath weapon once every 1d4 rounds.
All writeups looks good so far.
BOZ said:I notice that the original has the dust coming in a cloud form. The above text alternates between cone and cloud.
I just did it for flavor. Cloud-shaped breath weapons no longer exist...they all appear to be cones now (see gold dragon, green dragon, etc.)
BOZ said:I like that one better – the first one is more like suffocation than drowning. How about:
Air breathing creatures with less than 7 Hit Dice must succeed on a DC X Constitution check, or their lungs fill with water and they begin drowning immediately, and are treated as if beneath water in terms of being able to breathe. Creatures that fail the Constitution check may attempt a new check every round to cough the water out.
Yeah, I think I like that better.

BOZ said:you know what, I think I’d like to see a different effect for each breath weapon. How about blown away for the wind?
Cool. It would probably be best just to state that it is equivalent to a certain wind speed, rather than just picking an automatic condition (since conditions are based on size).
How about "tornado-force" wind, causing Large or smaller creatures to be blown away, Huge creatures to be knocked down, and Gargantuan or Colossal creatures to be checked?