1E Deities & Demigods
CERBERUS (guardian of Hades)
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: 1
MOVE: 24"
HIT DICE/POINTS: 30 hp per head/ 100 hit points for the body
% IN LAIR: 99%
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 3-30/3-30/3-30
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: 25%
INTELLIGENCE: Very
ALIGNMENT: Neutral evil
SIZE: L (30')
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: X/26,240
This beast is always found guarding the doorway to the House of Hades. It is a monstrous dog with 3 mastiff heads and a huge body He not only keeps beings out, he keeps them in, and cannot be magicked away from his post by any force.
Each head bites for 3-30 points; the middle head spews forth a powerful poisonous spittle up to 30' which kills on contact (no saving throw); the collective gaze of all 3 heads turns mortals to stone (one per round, saving throw applies). It attacks as a 16+ hit dice monster. Cerberus may only use one attack form per head per round. The creature regenerates 5 points per melee round.
2E Legends & Lore:
Cerberus
Cerberus is the giant, three-headed mastiff that guards the gates to the underworld. He will always allow dead people to enter the gates, but never permit them to leave. Living people must bribe him with a tasty treat to enter, but he will not permit them to leave, even if another such bribe is offered.
Although his master (Hades) occasionally allows him to roam about the earth free, Cerberus is most often found at the gates of Hades. If met here, nothing, including magic, can trick or force him into leaving his post.
If Cerberus is ever killed, Hades simply allows him to leave the underworld and journey back to the land of the living.
AC 1 No. 1 SZ 30’ XP: 12,000
MV 24 ML 18 AL ne Int high
HD 22 HP 176 MR 15% THAC0 -1
#AT 3 Dmg 1d12 (bite)
Special Att/Def: Cerberus has three heads, each of which can bite in combat. If the middle head opts not to bite, it spews a stream of poison spittle to a range of 30’, causing death on contact (save versus death to negate). The collective stare of all three heads turns any mortal to stone (save versus petrification to negate). Cerberus regenerates 5 hit points per round.
One of my early conversions; never made it into the CC because of the ToH version of Cerby:
Cerberus (Guardian of Hades)
Huge Outsider
Hit Dice: 22d8+110 (209 hp)
Initiative: +7 (Dex, Improved Initiative)
Speed: 60 ft.
AC: 19 (-2 size, +3 Dex, +8 natural)
Attacks: 3 bites +26 melee
Damage: Bite 3d10+5
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Poison Spittle, Petrifying Gaze
Special Qualities: Eternal Vigilance, Regeneration 5, SR 15
Saves: Fort +18 , Ref +16 , Will +25
Abilities: Str 20, Dex 16, Con 20, Int 24, Wis 30, Cha 20
Skills: Hide +33, Intimidate +35, Knowledge (Arcana) +22, Knowledge (Geography - Grey Waste) +22, Knowledge (The planes) +22, Knowledge (Religion) +22, Listen +60, Search +37, Sense Motive +40, Spot +60
Feats: Alertness, Improved Initiative, Iron Will, Power Attack, Weapon Focus (bite)
Climate/Terrain: Hades (a.k.a. Grey Waste)
Organization: Solitary
Challenge Rating: 17
Treasure: None
Alignment: Always neutral evil
Advancement: ---
Cerberus is the giant, three-headed mastiff that guards the gates to the underworld. His body is monstrously huge, and each of his heads is constantly drooling poison, while breathing out rank dead breath. Cerberus is 30' long, and weighs over a ton.
Cerberus never shirks his duty to the Olympian god Hades, as guardian to the gates of the Underworld of Hades (found on the plane also known as the Grey Waste). He is almost always found at the gates when on his home plane, although his master does occasionally allow him to roam the earth freely. He will always allow dead people to enter the gates, but living people must present a tasty treat as a bribe to get him to let them enter. He will not allow any being, alive or dead, to leave the underworld. If Cerberus is killed and therefore sent to the underworld, Hades simply allows him to leave and journey back to the land of the living.
Cerberus speaks Common, and can speak the language of any being native to the plane of Hades.
COMBAT
Cerberus will normally not engage in combat unless attacked first. He will fight to the death against anyone who attacks him or anyone who tries to leave the underworld without Hades' command. He can bite with any or all of his three heads, but he will often sacrifice one attack to spray his spittle. If he uses all of his attacks on one opponent, he may simply use his petrification attack to eliminate the victim.
Poison Spittle (Su): Cerberus can spit forth a stream of poison from his middle head if he chooses not to bite with it. The spit is Contact poison with a range of 30', Fortitude save (DC 26); initial damage 3d6 Constitution, secondary damage instant death.
Petrifying Gaze (Su): Once per round, Cerberus can turn all three of his heads to face a mortal opponent and turn his gaze upon his victim. The victim must make a Will saving throw (DC 26) or be turned to stone permanently.
Eternal Vigilance (Su): Due to his master Hades' magics, Cerberus is unmatched in his guardianship ability. He cannot be magicked away from his post by any force, nor can he be tricked away by any means, magical or otherwise. Spells designed to move him or enchant him into leaving simply do not work, and any nonmagical attempts at deception are immediately shown to him for what they are.
Cerberus first appeared in Deities and Demigods (Gary Gygax, 1980).