Shade
Monster Junkie
BOZ said:First off, regarding monsters in the ELH… I think the designers had good intentions in mind, but I think they really screwed some things up in terms of monster design by having so many non-unique epic monsters. When the “ordinary” monsters of that type are so powerful already, how much more powerful does a unique monster of that type need to be? So I never have, and likely never will, set the power level of a conversion based on something in the ELH. If you need a monster with 50+ HD, I say give it class levels or advance it normally.
The archfiends in the BoVD all have HD in their 20s and 30s. granted, this book came out before the power climb of 3.5, so that may be besides the point. However, I can’t think of a good reason to make Cerberus higher than the most powerful of the archfiends – but maybe it couldn’t hurt to put him in the midst of them.
I’m willing to go as high as 32-HD, 10 over my original estimation, but no more than that.
Epic-hata'!

But seriously, 50 HD ain't that big a deal anymore. The tarrasque has 48 HD at CR 20. The greater siege crab has 32 HD at CR 18. The battletitan dinosaur has 36 HD at CR 16. It's the abilities that make-or-break the critter.
I found this out recently when making critters to challenge my epic party. Compare Dispater with his "weak" 34 HD to the higher-CR 3-head sirrush in the ELH, which has 45 HD. The sirrush has great attacks, pounce, and a stunning roar, while ol' dispater can turn you to iron with a touch (save DC 40) and then reduce you to dust with another touch.
I guess what I'm getting at is that if all Cerby has going for him is brute strength and 3 bites, the extra HD aren't gonna make him eclipse the archfiends. Now if he has a truckload of spell-like abilities, that's another story.

All that said, I'll settle for 32 HD.
