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Converting Epic Level Beings

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BOZ said:
It adds up exactly, yes. ;) how does the arrangement look?
The arrangement looks good.

BOZ said:
Thanks for reminding me about the Jump speed. I’m sure I forgot that on the other titans! :)
I may have reminded you on them as well. It's my latest nitpick. ;)
 

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Here's the save DCs for the spell-likes.

Spell-Like Abilities: At will – chain lightning (DC 28), charm monster (DC 26), cure critical wounds (DC 26), daylight, fire storm (DC 30), greater dispel magic, hold monster (DC 27), holy smite (DC 26), invisibility, invisibility purge, levitate, persistent image (DC 27), polymorph (humanoid forms only, duration 1 hour), produce flame, protection from energy, pyrotechnics (DC 24), read magic, remove curse (DC 26), true strike; 3/day – etherealness, freedom of movement, greater teleport, summon nature’s ally IX; 1/day – foresight, gate, greater restoration, maze, meteor swarm (DC 31), moment of prescience, plane shift, wind walk. Caster level 25th. The save DCs are Charisma-based.

CR 32?

Treasure: Double coins, double goods, triple items?
 
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how's dat?

Typical Wizard Spells Prepared (4/8/8/8/7/7/6/5/3; save DC 25 + spell level);
0 – disrupt undead, ghost sound, mending, prestidigitation;
1st – burning hands, feather fall, hypnotism, identify, magic missile (x2), obscuring mist, ray of enfeeblement;
2nd – continual flame, detect thoughts, mirror image, owl’s wisdom (x2), protection from arrows, see invisibility, Tasha’s hideous laughter;
3rd – blink, clairaudience/clairvoyance, deep slumber, fireball, gaseous form, magic circle against evil, nondetection, tongues;
4th – fire shield, locate creature, mass enlarge person, mass reduce person, shout, solid fog, stoneskin;
5th – baleful polymorph, break enchantment, dominate person, dream, feeblemind, permanency, wall of force;
6th – antimagic field, disintegrate, greater heroism, mass bull’s strength, mislead, true seeing;
7th – banishment, greater arcane sight, greater teleport, insanity, spell turning;
8th – Bigby’s grasping hand, discern location, protection from spells.

all that's really left is feats, let me think for a moment...
 

eh?

Feats: Alertness, Combat Expertise, Craft Wondrous Item, Diligent, Empower Spell-Like Ability (charm monster?), Improved Initiative, Investigator, Magical Aptitude, Negotiator, Skill Focus (Craft [sculpting]), Quicken Spell-Like Ability (greater teleport?)
Epic Feats: Craft Epic Wondrous Item, Epic Skill Focus (Craft [sculpting]), Epic Fortitude, Epic Will, Improved Darkvision, Superior Initiative
 

The spells look good.

For feats, how about Quicken Spell-Like Ability (true strike) instead of Empower Spell-Like Ability (charm monster)? I like the suggestion of Quicken Spell-Like Ability (greater teleport) as well. Also, how about Group Inspiration (might as well take advantage of that inspire competence ability) instead of Investigator or Diligent? Let's also give him Scribe Scroll as a bonus feat to go along with his wizard levels. I like all the rest that you have listed.
 



OK, updating... have one last look at him and the other 9 monsters, and if all is well i will post them all by the end of the weekend. :)
 

I did have to go back and fix the jump bonuses on the other 3 titans – did not get them right before. :)

As for prommy, one last thing I forgot – duh – how about his flight maneuverability? Is perfect OK? It’s what we gave atlas…
 

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