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Converting Epic Level Beings

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OK, on to Anty’s abilities.

Deities and Demigods said:
He grows stronger each round he fights, as long as he remains on the earth. Antaeus starts similar to a hill giant in size and appearance, but every round he fights he grows, gaining the size and strength each round of the next largest giant type, until he reaches titan strength and size.

Antaeus will remain at titan size as long as he fights, gradually shrinking when the battle is over.

What I originally wrote:
Growth (Su): Every round that he is in combat after the first one, Antaeus continues to grow and become stronger. After each combat round, he grows two feet taller (and appropriately heavier), increases the damage on his slam attack by 1d8, and gains 2 points of Strength and Constitution, with appropriate damage and hit point adjustments. He continues to grow until he is strong like a titan: 23' tall, with Str 37 and Con 29, with a slam attack of 8d8+15 damage. Antaeus will remain at this size as long as he fights, and will gradually shrink back down to normal size when the battle is over.

That is a bit of a messy explanation though. What can I say; that was four years ago and I was definitely not well-practiced. :) if he is only going up to titan size, that is not much bigger than what he started out with isn't it? It meant more in 1E I think.

Let me go out in a limb here, and do something I don't often do: how about just going with the most simplest explanation and say he just grows one size category every time he grows and let him go all the way to Colossal? This would give him the Str, Con, nat armor, and other bonuses, as well as increase the base damage he deals with weapons.

We could say that, perhaps, his height doubles every round, or maybe the change would be every other round.

Deities and Demigods said:
Each time he grows, all damage he has taken is healed, and he increases a further 25 hit points (up to 250 total). Even after he ceases growing, all damage he takes in one round is healed in the next as long as he remains on the earth.

What I originally wrote:
Regeneration (Su): Antaeus heals all damage practically instantaneously at the beginning of each round. When his hit points increase at the beginning of a round, he will therefore have his new maximum hit points.

Probably call it a derivative of fast healing, but I'm sure it would otherwise be the same, rewording it as necessary.

Deities and Demigods said:
If Antaeus is lifted off the ground, he loses strength and size at the same rate he gained it, and will no longer heal.

What I originally wrote:
Contact With Earth (Su): Antaeus must maintain contact with the earth in order for his powers to function. If he is somehow lifted off the ground, his regeneration will no longer work (although he does not lose hit points that he had gained because of it), and he will return back to normal size at the same rate at which he grew.

Again, should stay pretty much the same but reworded.
 

I think the increase in one size category each round is the most elegant solution for the growth ability. Doubling the height would work...I just checked the size ranges and it fits in fine.

How's this?

Instantaneous Healing (Ex): If he begins his turn in contact with the ground, Anty instantly regains all lost hit points. This works just like natural healing. It does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow Anty to regrow or reattach lost body parts.

I'd ditch the contact with the earth ability and simply state in the other two abilities what happens when he loses contact with the earth.

We might also want to give this fella earth mastery like earth elementals.
 


Cool. Here's the ability for ease of reference:

Earth Mastery (Ex): An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
 

here's my first attempt at this ability:

Growth (Su): As a (free?) action, Antaeus may begin growing, increasing his mass and physical prowess incrementally. So long as he wishes, Antaeus will continue to grow every subsequent round, at the beginning of his turn. When Antaeus grows, his size increases to the next highest size category (doubling in height and weight, and his ability scores, natural armor bonus, and base slam damage change appropriately). When Antaeus reaches Colossal size he stops growing, and can remain at that size as long as he wishes.

When Antaeus wishes to end this ability, is no longer in contact with the earth, becomes unconscious, or dies, he returns to his normal size by decreasing to the next lowest size category each round.
 

Expanding it...

Growth (Su): As long as he is in contact with the ground, Antaeus may, as a free action, begin growing, increasing his mass and physical prowess incrementally. So long as he wishes and remains in contact with the ground, Antaeus will continue to grow every subsequent round, at the beginning of his turn. When Antaeus grows, his size increases to the next highest size category, gaining all benefits and penalties for the size increase (ability scores, natural armor bonus, and base slam damage change appropriately), and doubling in height and weight. When Antaeus reaches Colossal size he stops growing, but can remain at that size as long as he wishes.

When Antaeus wishes to end this ability, loses contact with the ground, becomes unconscious, or dies, he returns to his normal size by decreasing to the next lowest size category each round.
 

Skills: 70 (Climb +13, Jump +13, Spot +7) and Listen, Escape Artist
Feats: 11 (Cleave, Combat Reflexes, Great Cleave, Power Attack, Improved Sunder) and Improved Bull Rush, maybe Awesome Blow as well
Epic Feats: Legendary Wrestler (b)

the stuff in parenthesis is what i originally gave him once upon a time...
 

Climb, Jump, and Spot seem common among Giants. Listen and Intimidate are other popular choices. Escape Artist probably would never approach his grapple modifier, making it of little use to him.

I like the seven feats you have listed, except for Combat Reflexes (Dex is too low). Maybe also Weapon Focus (slam), Improved Critical (slam), Endurance, Epic Toughness, Epic Will?
 


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