Shade
Monster Junkie
Suggested SKill Ranks: Bluff 33, Craft (any one) 33, Concentration 33, Intimidate 33, Knowledge (any 4) 33, Knowledge (the planes) 33,Listen 33, Move Silently 33, Sense Motive 33, Spellcraft 33, Spot 33
Suggested Feats: Combat Casting, Combat Expertise, Combat Reflexes, Dodge, Empower Spell-Like Ability (fireball), Empower Spell-Like Ability (flame strike), Improved Initiative (B), Mobility, Quicken Spell-Like Ability (fireball), Quicken Spell-Like Ability (scorching ray), Skill Focus (Knowledge [the planes], Spring Attack
Treasure: Double coins; triple goods; double items (normal efreet have Treasure: Standard coins; double goods; standard items)
Spell-Like Abilities: At will - detect magic, fireball (DC 20), flame strike (DC 22), gaseous form, invisibility, permanent image (DC 23), polymorph (self only) produce flame, pyrotechnics (DC 19), scorching ray (3 rays, +36 ranged touch), wall of fire (DC 21); 1/day(?) - grant up to three wishes (to nongenies only). Caster level 15th(?). The save DCs are Charisma-based.
Suggested Feats: Combat Casting, Combat Expertise, Combat Reflexes, Dodge, Empower Spell-Like Ability (fireball), Empower Spell-Like Ability (flame strike), Improved Initiative (B), Mobility, Quicken Spell-Like Ability (fireball), Quicken Spell-Like Ability (scorching ray), Skill Focus (Knowledge [the planes], Spring Attack
Treasure: Double coins; triple goods; double items (normal efreet have Treasure: Standard coins; double goods; standard items)
Spell-Like Abilities: At will - detect magic, fireball (DC 20), flame strike (DC 22), gaseous form, invisibility, permanent image (DC 23), polymorph (self only) produce flame, pyrotechnics (DC 19), scorching ray (3 rays, +36 ranged touch), wall of fire (DC 21); 1/day(?) - grant up to three wishes (to nongenies only). Caster level 15th(?). The save DCs are Charisma-based.
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