• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Converting Epic Level Beings

Status
Not open for further replies.

log in or register to remove this ad


BOZ said:
i'll have to look into that. :)
Here you go :D

01 - Entrope
02 - Elf, Rockseer
03 - Hutaakan
04 - Ondonti
05 - Mist Mephit
06 - Maschin-I-Bozorg
07 - Black Golem
08 - Protein Polymorph
09 - Gray Philosopher + Malices
10 - Vore Lekiniskiy, Master Fire Worm

Regards
Mortis
 


Since folks have been asking for this over on Paizo's boards since the ferrous dragon article made its appearance in Dragon #356, here goes...

Gruaghlothor
Supreme Dragon of the Ferrous Dragons
CLIMATE/TERRAIN: Subterranean
FREQUENCY: Unique
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: See text
INTELLIGENCE: Supra-genius (20)
TREASURE: H,R,S, T(X3), V
ALIGNMENT: Lawful neutral
NO. APPEARING: 1
ARMOR CLASS: - 12
MOVEMENT: 12, Fl 36 (C), Br 8, Jp 4
HIT DICE: 25 (200 hp)
THAC0: 5
NO. OF ATTACKS: 3 + special
DAMAGE/ATTACK: 3-12/3-12/7-42+12
SPECIAL ATTACKS: See text
SPECIAL DEFENSES: See text
MAGIC RESISTANCE: 80%
SIZE: G (185’body, 140’tail)
MORALE: Fearless (20)
XP VALUE: 35,000

The Supreme Dragon, Gruaghlothor, is the ruler of all ferrous dragons and is an incarnation of all the sovereign iron dragons since the dawn of time. Despite this, Gruaghlothor is not a divine power. Gruaghlothor is said to have been the very first ferrous dragon ever to exist. It was under his guidance that the clan hierarchy was formed. He was destroyed in battle
with a huge pack of red dragons. With his dying breath, Gruaghlothor swore to destroy the red dragons if he had to come back from the grave, and return he did. The red dragons remain, but deep under a mighty mountain burns the smoldering hatred of a thousand kings waiting to flare into the destruction of their age-old enemies.

Whenever Gruaghlothor dies, the iron dragon chosen to replace the former goes into a state of hibernation for one year. During this time, the chosen one undergoes a metamorphosis. When it emerges, it has become Gruaghlothor. There is no solid explanation for how this works, and the iron dragons answer only, "It has always been so."

Gruaghlothor resembles a great iron wyrm in every respect except for its tremendous size. He can speak the tongue of his species, the tongue common to all ferrous dragons, and has an ability to communicate with any intelligent creature (as can an iron dragon).

Combat: Gruaghlothor is an impressive figure and does not take kindly to intruders, no matter what their business. He possesses tremendous spell capability and uses his spells and abilities in preference to physical combat. If pressed, however, he will engage in physical combat.

Gruaghlothor has three breath weapons, each usable twice a day: a cloud of sleep gas 60' long, 50' wide, and 40' high; a cone of superheated sparks 100' long, 5' wide at the dragon's mouth, and 40' wide at the end, doing 24d12 +24 hp damage; or a bolt of solid stone 30' long and 5' wide, fired out to a 120' from the dragon's mouth, doing 24d12 + 24 hp damage. Creatures caught in the gas must save vs. breath weapon or fall asleep regardless of hit dice. Creatures caught in either the spark cone or in the path of the stone bolt are allowed a save vs. breath weapon for half damage.

Gruaghlothor possesses the same abilities and immunities as other iron dragons, with the exception that every power gains one additional use a day (e.g., heat metal can be used four times a day, stone shape three times a day, etc.). He also gains the ability to passwall up to three times a day.

He casts spells as a 22nd-level wizard and has the following spells: five 1st level, five 2nd, five 3rd, five 4th, three 5th, two 6th, and one 7th.

Habitat/Society: Gruaghlothor dwells in a cavern far below one of the highest peaks in the world. From there he rules over all of the ferrous dragons, settling all disputes that cannot be handled by the other dragon leaders, dispensing justice to those who cannot obey clan laws, and mating with his concubines in order to produce his eventual successor.

Ecology: Gruaghlothor sustains himself on a diet of iron ore but is fond of red dragon flesh. He occasionally goes hunting for the latter fare, which he considers a delicacy.
Gruaghlothor is quite content to be left alone, where he will spend countless days devising ways to exterminate the red dragons. He has a tremendous store of knowledge and the wisdom to use it wisely; one cannot help but think that he might someday succeed in his desire.
 

The first thing I'd like to do is compare Gru to the 1E Tiamat and Bahamut to determine where his power level falls compared to those two. I don't have my 1E MM handy, so I'll have to check it this weekend unless someone else has it handy.
 

I work from home, so I'm seldom more than a few meters away from my entire D&D collection :-)

Chromatic Dragon (Tiamat)

FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 6"/18"
HIT DICE: 16 (128 hit points)
% IN LAIR: 90%
TREASURE TYPE: 100% H, S, T, U
NO. OF ATTACKS: 6
DAMAGE/ATTACK: 2-16/3-18/2-20/3-24/3-30/1-6
SPECIALATTACKS: Breath weapons, poison and magic use
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Genius
ALIGNMENT: Lawful evil
SIZE: L (60' long)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
CHANCE OF:
Speaking: 100%
Magic Use: 100%
Sleeping: 10%

Tiamat rules the first plane of the Nine Hells where she spawns all of evil dragon kind. She hates all good as fiercely as she loves cruelty and hoards wealth. She is seldom (10%) outside her lair, but occasionally she comes to earth to place a new dragon or to seek more treasure. She can travel astrally or ethereally.

Although her sheer size prevents claw attacks, Tiamat can bite with all five of her heads and sting with her tail at the some time, breathe with one or more of these heads or cast spells with one or more heads at the same time. Tiamat's heads are white, black, green, blue, and red. Her breath weapons correspond to the color of each head, exactly duplicating the size and shape of the appropriate dragon's breath weapon and doing damage equal to a huge, ancient dragon of the species applicable, i.e. 56 hit points frost (cold) damage, 64 hit points acid damage, 72 hit points gas (chlorine) damage, 80 hit points electrical (lightning) damage, and 88 hit points fire damage. She can use each breath weapon but once per day. Note that each of her heads is also capable of employing two spells. Tiamat's white head is able to cast two 1st level spells, her black head two 2nd level spells, her green head two 3rd level spells, her blue head two 4th level spells, and her red head two 5th level spells.

Each of Tiamat's heads can withstand 16 hit points damage before going out of commission until regeneration replaces it the following day. If her body tokes more than 48 hit points damage she is dispelled to her own plane of Hell (or slain if fought in Hell) just as any other devil.

When encountered in her lair, Tiamat will always have five consort/guards with her -- one huge, adult male dragon of the white, black, green, blue and red types respectively. They are all able to speak and use spells, if applicable.

Description: Tiamat's heads have already been noted. These colors run the length of each neck and into the forepart of the body as stripes, gradually blending to three stripes of gray, blue-green, and purple over her back and hind quarters, and merging into a muddy dark brown tail. Her underbelly and legs are greenish white fading into her upper body colors.
 

Platinum Dragon (Bahamut)

FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: -3
MOVE: 9"/30"
HIT DICE: 21 (168 hit points)
% IN LAIR: 75%
TREASURE TYPE: 100% H, I, R, S, T, V
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 2-12/2-12/6-48
SPECIAL ATTACKS: Breath weapons + magic use
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Supra genius
ALIGNMENT: Lawful good
SIZE: L (72' long)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
CHANCE OF:
Speaking: 100%
Magic Use: 100%
Sleeping: 5%

The King of Good dragons, Bahamut the platinum dragon, dwells in a great fortified palace behind the east wind. (No one knows for certain if this place is on the elemental plane of air or some plane betwixt it and the Seven Heavens or Tri-Paradises, save Bahamut and his court.) About one-quarter of the time he roams the earth in the guise of human or nearly any other form he chooses, for Bahamut is able to shope change freely. He can travel astrally or ethereally.

In attacking, the platinum dragon can opt to fight with a pair of clawing attacks and a bite, or he can breathe anyone of three forms of breath weapon - cold in a cone 8" long with a base diameter of 3", a cloud of vapor which causes persons therein to save versus dragon breath or lose their substance and assume gaseous form for 12 full turns, or a sonic vibration which will disintegrate up to 150 hit points. He is capable of using each breath weapon twice per day. All saving throws against his breath are at a -3 due to the powerful nature of their originator.

Bahamut is able to employ any spells of 1st through 7th level; two each of magical and 1 each of clerical spells per day, or a maximum of 21 spells. He possesses books listing all known magic spells of these levels.

There are seven huge ancient gold dragons of highest abilities and loyalty who serve as guards, companions, and advisors to Bahamut. He seldom (10%) is without them. (A sage tells of encountering Bahamut in the guise of an old hermit, with seven canaries singing sweetly as they flitted nearby. The sage relates that he would never have known that he was anything other than what he appeared to be except that a group of ogres and trolls happened by much to their sorrow...)
 



Status
Not open for further replies.

Into the Woods

Remove ads

Top