Converting Epic Level Creatures

What is the "triple/quadruple/quintuple" word for "10 times or 100 times"?

Decatuple is tenfold.

Maybe Centituple for the other, although that's problematic as centi- is Latin, not Greek.

Hold on, I'll check...

Of course! it's Hecatontuple for a hundred-fold!

How could I have forgotten the Hundred Handed. They're even in the Epic SRD!
 

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Just need to stick my oar in regarding organisation.

Whilst I agree that a whole draeden has a solitary organisation the 'tendrils' could show up in a group of upto 20 strong (to represent one side of the entire creature and the maximum that can attack one target).

Regards
Mortis
 
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Decatuple is tenfold.

Maybe Centituple for the other, although that's problematic as centi- is Latin, not Greek.

Hold on, I'll check...

Of course! it's Hecatontuple for a hundred-fold!

How could I have forgotten the Hundred Handed. They're even in the Epic SRD!

So shall we go with "Decatuple Standard (gems)" for treasure?

Just need to stick my oar in regarding organisation.

Whilst I agree that a whole draeden has a solitary organisation the 'tendrils' could show up in a group of upto 20 strong (to represent one side of the entire creature and the maximum that can attack one target).

Excellent point!
 


Thinking about the draeden's 'Swallow Whole' ability.

Does a victim travel X feet towards the central body per round? If so would it need to cut its way out in single round or have to start again. It could of course make a fresh grapple check to remain in place and enlarge the hole it has already made.

Then again it appears that a victim (with a sufficent movement rate) only needs to make one succesful grapple check to escape.

Regards
Mortis
 

Thinking about the draeden's 'Swallow Whole' ability.

Does a victim travel X feet towards the central body per round? If so would it need to cut its way out in single round or have to start again. It could of course make a fresh grapple check to remain in place and enlarge the hole it has already made.

Then again it appears that a victim (with a sufficent movement rate) only needs to make one succesful grapple check to escape.

I vaguely remember us having a debate on that, and it ended up with the majority wanting to stick to standard Swallow Whole.
 

I would say he has to do it in one round, after all he isnt harming the same spot the next round unless he has a way to stay in the same spot. i think the grapple check would be a good system to use. Each round traveling x feet unles a grapple check is made.
 

I would say he has to do it in one round, after all he isnt harming the same spot the next round unless he has a way to stay in the same spot. i think the grapple check would be a good system to use. Each round traveling x feet unles a grapple check is made.

If I remember correctly, the problem was the original Draeden had tubes that were literally miles long (8.6 miles for the smallest of Draeden). At 60 feet per round it would take 757 rounds to reach the stomach - an hour and a quarter!

That's so long most encounters would be over before the swallowed victim is a hundredth of the distance.

Furthermore, it means a larger Draeden would take longer to swallow an opponent and do full damage than a smaller one.

I suppose you could set the "Swallow Speed" to an arbitrarily high value, like X thousand feet per round, so they reach the stomach in HD/X rounds. Alternatively, set the speed to one-tenth or one-fifth of the tube length, so the victim always reaches the stomach in 5 or 10 rounds.

It's just easier if the swallowed victim reaches the gizzard the following round, as per the standard Swallow Whole rules.

Obviously this means the swallowed creature would have to travel very very fast (at least 5164 miles per hour according to my calculations, or roughly Mach 6.8!). Maybe some sort of space-warp process is involved, or a variation on the notorious Ready Action Linear Acceleration...
 

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